Inconsistency in render output between CPU and GPU #78432

Closed
opened 2020-06-29 14:54:55 +02:00 by Arvind · 2 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: AMD Radeon RX 5700 ATI Technologies Inc. 4.5.13587 Core Profile Context 20.Q2 26.20.14003.3001

Blender Version
Broken: version: 2.83.0 Beta, branch: master, commit date: 2020-05-29 17:42, hash: 691a1e3357
Worked: Have not tried any of the nightly builds.

Short description of error
I have rendered a scene using my CPU and GPU through the OpenCL path tracing option in preferences. The Cycles render has difference in amount of noise and light between the tiles rendered by CPU and those rendered by GPU. This mostly happens only if I have volumetrics and transluscency in the scene. Scenes that have only diffuse, gloss, refraction and transmission are consistent.

The hardware that I use is
Processor : AMD Threadripper 1950x
GPU : AMD Radeon RX 5700 (Reference card from XFX)
GPU eBIOS Version: 017.001.000.042
GPU Driver Packaging Version: 19.40.03.03-200330a-354991C-RadeonProEnterprise
Motherboard : Asus ROG Strix X399 e-Gaming
MB BIOS Version: American Megatrends Inc. 1203
Operating System : Windows 10 Pro Version 10.0.18363 Build 18363

Exact steps for others to reproduce the error
Have attached my .blend file for your reference and also the rendered and the later denoised image.{F8653539}Bug Denoised.png

Bug Raw.png

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: AMD Radeon RX 5700 ATI Technologies Inc. 4.5.13587 Core Profile Context 20.Q2 26.20.14003.3001 **Blender Version** Broken: version: 2.83.0 Beta, branch: master, commit date: 2020-05-29 17:42, hash: `691a1e3357` Worked: Have not tried any of the nightly builds. **Short description of error** I have rendered a scene using my CPU and GPU through the OpenCL path tracing option in preferences. The Cycles render has difference in amount of noise and light between the tiles rendered by CPU and those rendered by GPU. This mostly happens only if I have volumetrics and transluscency in the scene. Scenes that have only diffuse, gloss, refraction and transmission are consistent. The hardware that I use is Processor : AMD Threadripper 1950x GPU : AMD Radeon RX 5700 (Reference card from XFX) GPU eBIOS Version: 017.001.000.042 GPU Driver Packaging Version: 19.40.03.03-200330a-354991C-RadeonProEnterprise Motherboard : Asus ROG Strix X399 e-Gaming MB BIOS Version: American Megatrends Inc. 1203 Operating System : Windows 10 Pro Version 10.0.18363 Build 18363 **Exact steps for others to reproduce the error** Have attached my .blend file for your reference and also the rendered and the later denoised image.{[F8653539](https://archive.blender.org/developer/F8653539/Clouds.blend)}![Bug Denoised.png](https://archive.blender.org/developer/F8653544/Bug_Denoised.png) ![Bug Raw.png](https://archive.blender.org/developer/F8653545/Bug_Raw.png)
Author

Added subscriber: @Arvind_Ravichandran

Added subscriber: @Arvind_Ravichandran
Member

Closed as duplicate of #50193

Closed as duplicate of #50193
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#78432
No description provided.