Cycles random walk subsurface scattering produces anisotropic artifacts if subsurface radius is small compared to geometry's distance from origin #78454

Closed
opened 2020-06-30 08:33:58 +02:00 by Tom Benedett · 2 comments

System Information
Operating system: Windows 10
Graphics card: GTX 1080 ti

Blender Version
Broken: 2.90.0 b21ba5e5795 (Jun. 28th, 2020 Windows buildbot) and all others tested back to 2.79.6 66ad9ef2ce (Sep. 14th 2018 Windows buildbot)
Working: none known

Short description of error
On a Cycles material with random walk subsurface scattering, and subsurface radius that is small relative to the geometry's distance to the origin, and the faces that have normal components significantly parallel or antiparallel to the direction to the origin see significant darkening relative to the shader's isotropic behavior near the origin.

Exact steps for others to reproduce the error
Put a UV sphere at location (1000,0,0) and put a Cycles material on it: principled BSDF with subsurface component 1.0 and subsurface radius scaled down by 100 from default to (0.01,0.002,0.001) and observe that all the faces except a longitudinal ring in a plane normal to the vector to the origin become much darker brown than they would be if the sphere were at the origin.

(Shown in attached .blend file)Cycles Random Walk Subsurface Scattering Artifact - 2.90.0 b21ba5e5795 Windows 10.blend

Cycles Random Walk Subsurface Scattering Artifact - 2.90.0 b21ba5e5795 Windows 10 example.png

**System Information** Operating system: Windows 10 Graphics card: GTX 1080 ti **Blender Version** Broken: 2.90.0 b21ba5e5795 (Jun. 28th, 2020 Windows buildbot) and all others tested back to 2.79.6 66ad9ef2ce3 (Sep. 14th 2018 Windows buildbot) Working: none known **Short description of error** On a Cycles material with random walk subsurface scattering, and subsurface radius that is small relative to the geometry's distance to the origin, and the faces that have normal components significantly parallel or antiparallel to the direction to the origin see significant darkening relative to the shader's isotropic behavior near the origin. **Exact steps for others to reproduce the error** Put a UV sphere at location (1000,0,0) and put a Cycles material on it: principled BSDF with subsurface component 1.0 and subsurface radius scaled down by 100 from default to (0.01,0.002,0.001) and observe that all the faces except a longitudinal ring in a plane normal to the vector to the origin become much darker brown than they would be if the sphere were at the origin. (Shown in attached .blend file)[Cycles Random Walk Subsurface Scattering Artifact - 2.90.0 b21ba5e5795 Windows 10.blend](https://archive.blender.org/developer/F8654827/Cycles_Random_Walk_Subsurface_Scattering_Artifact_-_2.90.0_b21ba5e5795_Windows_10.blend) ![Cycles Random Walk Subsurface Scattering Artifact - 2.90.0 b21ba5e5795 Windows 10 example.png](https://archive.blender.org/developer/F8654828/Cycles_Random_Walk_Subsurface_Scattering_Artifact_-_2.90.0_b21ba5e5795_Windows_10_example.png)
Author

Added subscriber: @moak

Added subscriber: @moak
Member

Closed as duplicate of #64620

Closed as duplicate of #64620
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#78454
No description provided.