VSE 2.0: Default media display #78987
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#78987
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
The current behavior of the media display in the VSE preview output follows image editors behavior, where final image has its own zoom level, position in the preview region.
For the video editing it is better to have default behavior when preview fits the entire area, always giving as many pixels of preview as possible.
The current behavior can still be used for verifying some details.
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscribers: @Sergey, @fsiddi, @iss, @dfelinto
Added subscriber: @tintwotin
Auto-fit: https://developer.blender.org/D7887
Gif:
Maybe the (ugly)striped line could be removed if the black bars mode is introduced?
This issue was referenced by
6fe609d4c3
Thanks for the patch, but it is implemented in a wrong and not acceptable way: you should not do layout specific operations from drawing code. There is a dedicated callback in the area to perform layout-specific tasks. Note the lag of like 1 frame of the picture when you resize the area, it should not be happening.
Here is a dump from my local branch with the implementation: P1580.
It contains bad-level-access to disable zoom-to-fit functionality when navigation operations are used in the preview area. This requires better solution, which ideally should not cause duplication of code with operations defined in the View2D code.
No worries. I'm not coding Blender-patches anymore. As this implementation is using code from the VSE backdrop, the problems you address, maybe also be visible there.
Maybe this is the wrong place to bring this up, but since it is also Preview related, I will. When moving the active strip or it's handels, it is industry standard to preview the frames affected by the operation in the preview(or else the users will simply not know at what frame they're cutting). Ex rolling a clip, the current frame from both sides should be visible during the operation(ex. from an old add-on attempt): {F8773081}(But the double preview should be within the normal preview, and not in a split preview area, so it would also work in backdrop etc.)
Roll: Show the inside and the outside frame(like the video above).
Dual Roll: Show 4 previews with first and last frames inside and outside of active strip.
Slide: Show the two frames from the lower strips surrounding the active strip.
Slip: Show the first and last frame inside the active strip.
@iss has a function for this in his Blade Tool, but it needs to be more generic to also fit the purposes above: https://developer.blender.org/D7379
Changed status from 'Confirmed' to: 'Resolved'
@tintwotin, thanks for the feedback, but this is not how we handle feedback about related topics. Tasks are used to organize work, structure it in concrete steps. Having discussions of seemingly related topics just makes tasks unmanageable.
The feature has been implemented in
6fe609d4c3
, so this task can be closed now.Super great that this feature already has been comitted. Thank you.
On my comment above, I know that posting that stuff on devtalk is advised, but I also know from experience that in reality it leads to nothing(same thing with RCS).
So with nowhere to share my findings through several of years working on/with the vse, that knowledge is pretty useless...