EEvee late responce for shader and texture paint changes #78991

Closed
opened 2020-07-16 14:45:53 +02:00 by Vyacheslav Kobozev · 11 comments

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.87

Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-07-16 00:24, hash: 75a09ba2ed
Worked: (newest version of Blender that worked as expected)

Short description of error
2020-07-16_15-44-30.mp4

Exact steps for others to reproduce the error

  • Open Blender
  • With the Cube actived go to Texture Paint mode
  • In texture Slots add a Material Base Color
  • Set Viewport Shading Mode to Render Preview - Eevee
  • Try to paint the Mesh
**System Information** Operating system: Windows-7-6.1.7601-SP1 64 Bits Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.87 **Blender Version** Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-07-16 00:24, hash: `75a09ba2ed` Worked: (newest version of Blender that worked as expected) **Short description of error** [2020-07-16_15-44-30.mp4](https://archive.blender.org/developer/F8699159/2020-07-16_15-44-30.mp4) **Exact steps for others to reproduce the error** - Open Blender - With the Cube actived go to Texture Paint mode - In texture Slots add a Material Base Color - Set Viewport Shading Mode to Render Preview - Eevee - Try to paint the Mesh

Added subscriber: @Vyach

Added subscriber: @Vyach

#78972 was marked as duplicate of this issue

#78972 was marked as duplicate of this issue

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Added subscriber: @renderluz-2

Added subscriber: @renderluz-2

Yep this is the same problem I have to a T, I hope a fix is found soon :)

Yep this is the same problem I have to a T, I hope a fix is found soon :)

Also the same problem for adding or changing nodes sometimes
2020-07-17_12-13-55.mp4

Also the same problem for adding or changing nodes sometimes [2020-07-17_12-13-55.mp4](https://archive.blender.org/developer/F8701210/2020-07-17_12-13-55.mp4)

I was just wondering what the status for this problem is,
I cant use 2.90 efficiently to do texture paint while this bug is there.

I need to do a lot of texture painting atm, but I need to go back and forth a lot because of this problem, I'm using 2.90 (I know its not recommended for production but the sculpt tools and denoisers are just too good, and all is stable for my needs except this issue) so right now my workflow is to use the new sculpt tools at the same time I do some texture paint, and do some rendering with the new denoisers that are only available to 2.90, but I need to switch to 2.83 just to do some of the texture paint, then append the mesh I texture painted to 2.90 and do the sculpting and rendering there, and go back and forth because some times things need changes after they are sculpted in the texture department, so I'm really interested on a solution for this.

I know the devs are busy with a lot of thigs, and I'm grateful for all the cool things Blender has, but in case this bug goes unnoticed... I could really use having this working as soon as possible, Thank you for your time.

Kind Regards.

  • Luis
I was just wondering what the status for this problem is, I cant use 2.90 efficiently to do texture paint while this bug is there. I need to do a lot of texture painting atm, but I need to go back and forth a lot because of this problem, I'm using 2.90 (I know its not recommended for production but the sculpt tools and denoisers are just too good, and all is stable for my needs except this issue) so right now my workflow is to use the new sculpt tools at the same time I do some texture paint, and do some rendering with the new denoisers that are only available to 2.90, but I need to switch to 2.83 just to do some of the texture paint, then append the mesh I texture painted to 2.90 and do the sculpting and rendering there, and go back and forth because some times things need changes after they are sculpted in the texture department, so I'm really interested on a solution for this. I know the devs are busy with a lot of thigs, and I'm grateful for all the cool things Blender has, but in case this bug goes unnoticed... I could really use having this working as soon as possible, Thank you for your time. Kind Regards. - Luis
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

This is the same as #79370 (Texture paint does not update during stroke on material and render viewport shading).
Although that report is newer, I will merge into that one (I've already bisected #79370 and found the culprit commit...)

This is the same as #79370 (Texture paint does not update during stroke on material and render viewport shading). Although that report is newer, I will merge into that one (I've already bisected #79370 and found the culprit commit...)
Member

Closed as duplicate of #79370

Closed as duplicate of #79370
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Reference: blender/blender#78991
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