Specular highlight turns object black on some studio lights. #79184
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Reference: blender/blender#79184
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System Information
Operating system: Linux-5.7.9-arch1-1-x86_64-with-arch-Arch-Linux 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 450.57
Blender Version
Broken: version: 2.90.0 Beta, branch: master, commit date: 2020-07-23 02:23, hash:
4b31f4ace7
Worked: version: 2.90.0 Beta, branch: master, commit date: 2020-07-22 14:02, hash:
0e280b96ca
Short description of error
Specular highlight turns object black on some studio lights.
2020-07-23_10-58-35.mp4
Exact steps for others to reproduce the error
Viewport Shading
options, choose any of the 3 latest "Studiolight" optionsAdded subscriber: @dearzhen
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @mano-wii
I want to make some update on this bug.
It appears only when I build blender using precompiled libraries. I dont't have this bug with Automatic Dependency Installation or download from https://builder.blender.org/download/
Thanks!
Changed status from 'Confirmed' to: 'Resolved'
I reproduced this bug in the informed build, but not the latest daily build, so it appears the bug has been fixed already.
Thanks for the info.
Closing.
Unfortunately, I still have this issue on when building with precompiled libraries.
@mano-wii
Also, I've noticed that if I set 'Clip start' setting above 0.015 m object will not be dark anymore.
Hope that helps.
Thanks!
Changed status from 'Resolved' to: 'Confirmed'
I can confirm.
It is not seen in a Release build.
I can't reproduce this bug in latest build. Hopefully this bug has been fixed.
But custom studio lights appears to be broken.
Thanks!
2020-09-11 15-26-25.mp4
Added subscriber: @fclem
Changed status from 'Confirmed' to: 'Needs User Info'
I cannot reproduce on linux nor on MacOS. Maybe it's a windows thing? Do you have any error when running with
--debug-gpu
? Is this still using precompiled lib and debug build?I am on Arch Linux. I've attached errors that I have when I am running with --debug-gpu. This happens with precompiled libs on make release version.
I can't reproduce this with debug build.
errors.txt
2020-09-19 17-05-37.mp4
In venturing into Renderdoc, I found that the problem is the value of
world_data.lights- [x].diffuse_color_wrap.a
used in theget_world_lighting
function (workbench_world_light_lib.glsl$46 ).Its value is
-65504.0
Thus:
wrap.w
is-65504.0
gloss.w
65504.0
shininess.w
INF
spec_light.w
nan
specular_light
nan, nan, nan
I don't know what this
world_data.lights- [x].diffuse_color_wrap.a
is and where its value is obtained.@mano-wii does this fix the problem? https://developer.blender.org/P1687
This issue was referenced by
a81b059f1d
Changed status from 'Needs User Info' to: 'Resolved'