Gpencil. Additive drawing doesn't work when creating fills #79772
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Reference: blender/blender#79772
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System Information
Operating system: Darwin-19.3.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 580 OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.5.5
Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-08-09 00:04, hash:
b522e834ec
Short description of error
With the additive drawing switch turned on, creating a fill on a new keyframe doesn't preserve fills or strokes from the previous keyframe.
Expected: with additive drawing switch turned on, creating a fill on a new frame would create a new keyframe that included all strokes and fills from the previous keyframe, plus the new fill.
Exact steps for others to reproduce the error
additivedrawingfillbug.blend
Added subscriber: @info-27
Added subscriber: @antoniov
Changed status from 'Needs Triage' to: 'Archived'
Additive drawing is by layer, so only the active layer is affected. If you have the fill in a different layer, this layer is not included. To do what you want, we would need add an option to enable additive for all layers, but this cannot be consider as a bug, but as a feature request.,
Anyway, you can use
I
key menu, to duplicate your drawings.Thanks for the report, bu following the policies of this website, I must close it because it cannot be consider a bug.
For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug
Yes. the bug report is about the active layer only. Adding a fill doesn't preserve strokes or fills from the previous keyframe on the active layer, as i believed 'additive drawing' was supposed to do.
Changed status from 'Archived' to: 'Needs Triage'
Changed status from 'Needs Triage' to: 'Confirmed'
Ah, I see... I had missunderstood the bug.
This issue was referenced by
36e4d4af5b
Changed status from 'Confirmed' to: 'Resolved'