Texture baking from multiple objects doesn't work. #79780
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Reference: blender/blender#79780
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.67
Blender Version
Broken: version: 2.90.0 Beta, branch: master, commit date: 2020-08-13 15:53, hash:
c5519d4b6f
Worked: 2.83.4
Short description of error
Texture baking using multiple objects, like baking a normal map, will only produce a correct result for one of the objects and the rest are "cut out".
Exact steps for others to reproduce the error
TextureBakeError.blend
Added subscriber: @HBObiWan
Added subscribers: @LukasStockner, @iss
Changed status from 'Needs Triage' to: 'Confirmed'
I can confirm this. @LukasStockner this looks like #77298 you fixed recently, so perhaps you want to look at this. #77298 is fixed though.
Added subscriber: @lichtwerk
I reopened #77298 (Can't bake texture with multiple objects.) now, that wasnt fixed properly either, so will merge this report into #77298.
Closed as duplicate of #77298
I didn't reopen #77298 because I tested it to see if is actually resolved and it worked correctly for me...
Re-checked and it still works, though color is off.
2.91.0 Alpha, branch: master, commit date: 2020-08-20 18:28, hash:
ce0bcd5fbf
EDIT: just noticed this was closed again with
21cb6f09ff
so I guess my comment is quite invalid@iss: for it to work correctly, all selected must be in the bake [with the bug orange plane is missing]
This is how it should look