The sensitivity of 3D view navigation depends on Line Width preference #79787
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Reference: blender/blender#79787
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Blender Version
Broken: version: 2.91.0 Alpha
Short description of error
The sensitivity of 3D view navigation depends on the
ui_line_width
user preference.Caused by using
U.pixelsize
in the 'view3d_edit.c', (must beU.dpi_fac
as I understand it).Especially noticeable when rotating the 3D view.
Added subscriber: @jenkm
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscribers: @JulianEisel, @ideasman42, @iss
Changed status from 'Confirmed' to: 'Archived'
Now thinking about this a bit more I am not sure if this is bug really.
U.pixelsize
is to compensate line visibility in high resolution screens. Seee82b7f1527
So movement of 1 inch on 100 DPI screen should behave the same as 1 inch movement on 200 DPI screen with
U.pixelsize
of 2.I was comparing just how movement in pixel translates to rotation and confirmed on that basis. So question is if this should be based rather on
U.dpi_fac
or perhaps largest of those two.So unless @ideasman42 or @JulianEisel don't think this should be changed, I will close this, because it is working as designed.
This issue was referenced by
6978635622
Changed status from 'Archived' to: 'Resolved'
Thanks @iss for looking into this. The line width setting impacting the pixelsize means we shouldn't use it for scaling cursor motion.
Committed fixes
6978635622
&d1057890c4
.There are some other areas this should be changed, such as
editmesh_bevel.c: pixels_per_inch = U.dpi * U.pixelsize;
&ED_view3d_pixel_size
use, however these changes aren't so straightforward.