Edit mode overlays dissapear behind transparent objects in workbench #79813
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Reference: blender/blender#79813
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System Information
Operating system: Windows 10
Graphics card: RTX 2080 Super, GTX 1080
Blender Version
Broken: 2.83.3
Short description of error
Object behind partial transparent object in viewport/workbench does not have edit mode overlays
Exact steps for others to reproduce the error
Based on the attached .blend file BugReport - EditModeOverlay.blend
Added subscriber: @AgainNon
#81560 was marked as duplicate of this issue
Added subscriber: @iss
I see this when I open provided file, but I guess that would be different problem?
Added subscriber: @YAFU
Richard, That seems to be the viewport is damaged problem from another report that occurs occasionally (in my case the problem does not occur for now with this file).
About this report, I am not sure if it is due to a bug. To see through objects it is necessary to enable X-Ray mode.
I was able to open file in older version and I see the issue now. I think this has been reported already, but I can't find the report.
In my opinion, this is correct behavior though.
@AgainNon , You have a couple of options for working in Edit mode in these cases. Globally enable X-Ray mode in Viewport. Or from Viewport Display from object properties choose "In front". Or isolate the object with "/" (slash) from numpad keyboard.
Added subscribers: @fclem, @Jeroen-Bakker, @lichtwerk
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Still I would like to ask @fclem or @Jeroen-Bakker, because if I have a "real" material using Alpha Blend and look at this in Material Preview shading mode, the editmode overlays are drawn on top
But in Solid shading mode (using the objects Viewport Display Settings instead), the editmode overlays are hidden
Just checking if this is intentional (might be for performance reasons?)
Changed status from 'Needs Developer To Reproduce' to: 'Archived'
Well actually it's a mix of performance and feature. Because of the outline effect that workbench can produce we need to write the to depth buffer. We could disable this when outline is not needed but then you have a discrepancy between the options and you would loose the occlusion for all the other overlays (like the grid).
So I would say it's a known issue.
Added subscriber: @Dalkoom