Blender crashes when in the Multresolution modifier we increase the number of subdivisions #80039
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Reference: blender/blender#80039
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System Information
Operating system: Windows-10-10.0.14393-SP0 64 Bits
Graphics card: GeForce GTX 1050 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 446.14
Blender Version
Broken:
version: 2.83.5, branch: master, commit date: 2020-08-19 06:07, hash:
c2b144df39
version: 2.91.0 Alpha, branch: master, commit date: 2020-08-13 18:18, hash:
275f1039d2
Worked:
version: 2.81 (sub 16), branch: master, commit date: 2019-11-20 14:27, hash:
26bd5ebd42
version: 2.82 (sub 7), branch: master, commit date: 2020-03-12 05:06, hash:
375c7dc4ca
Short description of error
Create three connected vertices in the object and add the Multiresolution modifier. By increasing the number of subdivisions, Blender falls. If we extrude polygons and add a subdivision everything works correctly.
Exact steps for others to reproduce the error
The problem is solved in prohibiting the increase of the unit if the object does not have solid polygons.
There is no such error in Blender 2.82.
Added subscriber: @aicedor
Added subscriber: @rjg
Changed status from 'Needs Triage' to: 'Confirmed'
The crash happens when adding the second subdivision.
reshape_context->subdiv
isNULL
which triggers the assert incontext_init_commoon
(multires_reshape_util.c ).BTW the function name has a typo, it should be
context_init_common
.This issue was referenced by
dc61f7c171
This issue was referenced by
1bced5884c
Changed status from 'Confirmed' to: 'Resolved'