VSE: Sequencer & Playhead drawing is broken after hibernate #80533
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Reference: blender/blender#80533
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Intel(R) UHD Graphics 600 Intel 4.5.0 - Build 27.20.100.8476
Blender Version
Broken: version: 2.91.0 Alpha, branch: Latest Master, commit date: 06/09 2020
Short description of error
Having Blender running, and after closing the laptop lid, having it hibernating and reopening it the sequencer drawing behaves like this(sequencer area is not redrawn properly, sometimes the panels also goes rainbow colored):
2020-09-06_20-09-12.mp4
Added subscriber: @tintwotin
Added subscriber: @iss
Changed status from 'Needs Triage' to: 'Needs User Info'
Problem with rainbow panels may be unrelated, but I am not sure if that is the case for 100%.
Does this happen with 2.90?
Added subscriber: @EAW
Try rebuilding. I was experiencing the rainbow panels upon open Blender with various master builds over the last two days. There were additional changes made 2 hours after you created this report. The issue still showed up upon rebuilding for me, but went away after opening and closing Blender a couple of times. My guess is that the opening and closing causes the previous shader cache to clear.
It is still happening. Here's a build of the latest master(only with Richard's Transfrom patch(unrelated to the bug) applied):
#80327 was fixed today so plese check if this is issue in latest build.
A build including that patch, still have that bug:
Are you unable to reproduce it?
Added subscriber: @fclem
I am not able to reproduce.
I have looked at commits from few days before this report, I am not sure how often you compile though.
Possible suspects are
d6d2897ef0
ab95cdaba9
bac4606937
Can you do bisect (lot of compiling see end of page https://wiki.blender.org/wiki/Process/Bug_Reports/Triaging_Playbook#Valid_Bug_Reports) or checkout one commit before one of these listed, build and check if there is bug?
@fclem do you know what could caused this?
I'm sorry, but making full builds on my computer is far too slow to do the bisecting. Doing 10 full builds would take me 15-20 hours.
Changed status from 'Needs User Info' to: 'Needs Triage'
I understand
Does this happen with the normal timeline?
What if you hide the preview area?
What if you delete all the strips one by one?
Also please attach the result of running the blender with the
blender_debug_gpu.cmd
andblender_debug_gpu_glitchworkaround.cmd
.Also please attach the
system-info.txt
Do none of you see this after waking up the computer after it's been sleeping(while Blender is running with some video in the sequencer and preview)?
What if you use Sequencer/Preview mode?
(My time is limited)
Added subscriber: @Sergey
Changed status from 'Needs Triage' to: 'Needs User Info'
@tintwotin, such things are heavily GPU+driver specific. Can't say for everyone, but doesn't happen on my laptop, but its Linux and older GPU.
Bug fixing is a collaboration where reported works together with the developers to nail down root cause of the bug, and developers then fix the code. Please follow troubleshooting steps from Clement. They wouldn't take much time.
@tintwotin any update here? I got hold of some intel machine (HD graphics 500) and I haven't seen this problem in latest 2.92 build.
Added subscriber: @lichtwerk
Changed status from 'Needs User Info' to: 'Needs Triage'
I see this report is "stuck" it seems.
Not saying that this is not an issue anymore (maybe it is), but we would have to hear back from @tintwotin .
I will close for now (but we can always repopen if we get additional information).
Changed status from 'Needs Triage' to: 'Archived'
Sorry, meant to close this actually :)
I stopped using hypernate on that computer, now the computer is gone, and I got a new computer.
Now this happened on my new computer too with 2.93 with a build of the latest master:
{F9607693,size=full}
Have Blender running, shut down laptop lid to hibernate and reopen.
@lichtwerk Can you open this bug again?
Changed status from 'Archived' to: 'Needs Triage'
VSE: Sequencer & Playhead drawing is broken.to VSE: Sequencer & Playhead drawing is broken after hibernateAdded subscriber: @mano-wii
I have a laptop with a GPU from Intel but I can't replicate the problem.
However, I am not sure what steps to reproduce the problem.
My steps:
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: Intel(R) UHD Graphics 620 Intel 4.5.0 - Build 27.20.100.7988
Blender Version: 3.0.0 Alpha, branch: master, commit date: 2021-04-19 10:20, hash:
eb06ccc324
Removed subscriber: @tintwotin
Changed status from 'Needs Triage' to: 'Archived'
As I do not have anymore time or motivation for a continued investment in the Blender project, I'm giving up on this report for now.