Particle Created at Object's Origin Even If No Face Is There #80739

Closed
opened 2020-09-13 06:55:49 +02:00 by Jonathan Manton · 31 comments

System Information
Operating system: Both Windows and Linux
Graphics card: Various nVidia cards

Blender Version
Broken: 2.90
Worked: (newest version of Blender that worked as expected)

Create an object with two separate components. Set its origin to somewhere strictly between the two components, so that the origin is not part of any face. Generate particles on that object. Then a particle can appear at the origin.

Exact steps for others to reproduce the error
Create two planes. Space them apart. Join them. Set the joined object's origin to geometry. Put a particle system on it. Change end time to 1. Observe a particle is generated at the object's origin even though there is no face there.

Particle Bug.blend
system-info.txt

**System Information** Operating system: Both Windows and Linux Graphics card: Various nVidia cards **Blender Version** Broken: 2.90 Worked: (newest version of Blender that worked as expected) Create an object with two separate components. Set its origin to somewhere strictly between the two components, so that the origin is not part of any face. Generate particles on that object. Then a particle can appear at the origin. **Exact steps for others to reproduce the error** Create two planes. Space them apart. Join them. Set the joined object's origin to geometry. Put a particle system on it. Change end time to 1. Observe a particle is generated at the object's origin even though there is no face there. [Particle Bug.blend](https://archive.blender.org/developer/F8871196/Particle_Bug.blend) [system-info.txt](https://archive.blender.org/developer/F8871198/system-info.txt)

Added subscriber: @jmanton

Added subscriber: @jmanton

#80537 was marked as duplicate of this issue

#80537 was marked as duplicate of this issue

Added subscriber: @mano-wii

Added subscriber: @mano-wii

I cannot reproduce the problem from scratch.
It only appears in the attached file.

Has it been fixed in the daily build?
https://builder.blender.org/download/

I cannot reproduce the problem from scratch. It only appears in the attached file. Has it been fixed in the daily build? https://builder.blender.org/download/

I installed the latest build: blender-2.91.0-6624c4c22514-linux64
The following steps will recreate the problem.

  1. Delete cube.
  2. Add a plane.
  3. Go to edit mode.
  4. Add a plane.
  5. Grab it and move it away from the first plane (no overlap).
  6. Go back to object mode.
  7. Object > Set Origin > Origin to Geometry
  8. Confirm the origin is not touching either plane.
  9. Add a particle system and modify its End time to 1 (down from 200).
  10. Confirm there is a particle (white halo) at the origin of the plane. In greater detail, there are lots of particles covering both planes, but there is a lone particle halfway between the two planes that should not be there.
I installed the latest build: blender-2.91.0-6624c4c22514-linux64 The following steps will recreate the problem. 1. Delete cube. 2. Add a plane. 3. Go to edit mode. 4. Add a plane. 5. Grab it and move it away from the first plane (no overlap). 6. Go back to object mode. 7. Object > Set Origin > Origin to Geometry 8. Confirm the origin is not touching either plane. 9. Add a particle system and modify its End time to 1 (down from 200). 10. Confirm there is a particle (white halo) at the origin of the plane. In greater detail, there are lots of particles covering both planes, but there is a lone particle halfway between the two planes that should not be there.

Added subscriber: @iss

Added subscriber: @iss

I can't reproduce this from scratch.

In provided file if I go to edit mode and back, or touch any setting of particle system the particle at origin dissappears.

There was similar report recently though so there is probably something to it, but I can't find it anymore

I can't reproduce this from scratch. In provided file if I go to edit mode and back, or touch any setting of particle system the particle at origin dissappears. There was similar report recently though so there is probably something to it, but I can't find it anymore

Found it: #80537

Found it: #80537

In case you missed it, please see my comment above where I show how to recreate the problem from scratch. The comment starts with "I installed the latest build: blender-2.91.0-6624c4c22514-linux64. The following steps will recreate the problem.".

(Note too that this first occurred in an actual project: there was a very noticeable bright object in the middle of the rendered animation when there shouldn't have been. So presumably if you extend the above step-by-step instructions to render particles as objects then render the animation, you will see an unwanted particle/object in the rendered animation.)

In case you missed it, please see my comment above where I show how to recreate the problem from scratch. The comment starts with "I installed the latest build: blender-2.91.0-6624c4c22514-linux64. The following steps will recreate the problem.". (Note too that this first occurred in an actual project: there was a very noticeable bright object in the middle of the rendered animation when there shouldn't have been. So presumably if you extend the above step-by-step instructions to render particles as objects then render the animation, you will see an unwanted particle/object in the rendered animation.)

In #80739#1017057, @jmanton wrote:
In case you missed it, please see my comment above where I show how to recreate the problem from scratch

Thanks, I din not miss that. I followed that procedure as well.

> In #80739#1017057, @jmanton wrote: > In case you missed it, please see my comment above where I show how to recreate the problem from scratch Thanks, I din not miss that. I followed that procedure as well.

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

I also can't reproduce form scratch.
Unfortunately unless there are clear instructions on how to reproduce it from scratch we cannot debug this any further.
GIF:
particle_no_bug.gif

I also can't reproduce form scratch. Unfortunately unless there are clear instructions on how to reproduce it from scratch we cannot debug this any further. GIF: ![particle_no_bug.gif](https://archive.blender.org/developer/F8896607/particle_no_bug.gif)

I watched the GIF and the steps are correct. My first suggestion is to try increasing the number of particles generated and also changing the seed. I don't know what influences the random generation of particles, so to be on the conservative side, the following steps now include precise distances and seed values. Although I haven't tested the following steps on different setups, in the past I have found the problem to be easy to reproduce on two different blender versions and two different computers, one Windows and one Linux.

I am using the standard Blender 2.90 for this. system-info.txt
[ I used the daily build of Blender last time. ]

  1. Select "General" on splash screen.

  2. Delete cube.

  3. Press shift-A M P to add a plane.

  4. Press shift-D X 4 to duplicate then place 4 units away on the X axis.

  5. Select both planes then type Ctrl J to join.

  6. Object > Set Origin > Origin to Geometry

  7. Particle Properties > "+" to create a particle system.

  8. Change End to 1 (down from 200).

  9. I already get a particle at the origin of the planes: Screenshot_20200919_113717.png

  10. Changing seed to any value between 1 and 20 seems to alter the distribution (as it should) but keep the particle at the origin.

  11. Set the Seed to 555.

  12. Set the Number to 51. There is no particle at the origin: Screenshot_20200919_114149.png

  13. Set the Number to 52. A particle appears at the origin: Screenshot_20200919_114246.png Screenshot_20200919_115020.png

  14. Place the 3D cursor anywhere on the screen.

  15. Object > Set Origin > Origin to 3D Cursor

  16. The particle follows it, still appearing at the origin: Screenshot_20200919_115335.png

This is a mystery, as it seems very robust to recreate.

ps. Here is the Blend file at the end of the last step. Particle At Origin Bug.blend

I watched the GIF and the steps are correct. My first suggestion is to try increasing the number of particles generated and also changing the seed. I don't know what influences the random generation of particles, so to be on the conservative side, the following steps now include precise distances and seed values. Although I haven't tested the following steps on different setups, in the past I have found the problem to be easy to reproduce on two different blender versions and two different computers, one Windows and one Linux. I am using the standard Blender 2.90 for this. [system-info.txt](https://archive.blender.org/developer/F8897509/system-info.txt) [ I used the daily build of Blender last time. ] 1) Select "General" on splash screen. 2) Delete cube. 3) Press shift-A M P to add a plane. 4) Press shift-D X 4 to duplicate then place 4 units away on the X axis. 5) Select both planes then type Ctrl J to join. 6) Object > Set Origin > Origin to Geometry 7) Particle Properties > "+" to create a particle system. 8) Change End to 1 (down from 200). 9) I already get a particle at the origin of the planes: ![Screenshot_20200919_113717.png](https://archive.blender.org/developer/F8897532/Screenshot_20200919_113717.png) 10) Changing seed to any value between 1 and 20 seems to alter the distribution (as it should) but keep the particle at the origin. 11) Set the Seed to 555. 12) Set the Number to 51. There is no particle at the origin: ![Screenshot_20200919_114149.png](https://archive.blender.org/developer/F8897539/Screenshot_20200919_114149.png) 13) Set the Number to 52. A particle appears at the origin: ![Screenshot_20200919_114246.png](https://archive.blender.org/developer/F8897542/Screenshot_20200919_114246.png) ![Screenshot_20200919_115020.png](https://archive.blender.org/developer/F8897559/Screenshot_20200919_115020.png) 14) Place the 3D cursor anywhere on the screen. 15) Object > Set Origin > Origin to 3D Cursor 16) The particle follows it, still appearing at the origin: ![Screenshot_20200919_115335.png](https://archive.blender.org/developer/F8897568/Screenshot_20200919_115335.png) This is a mystery, as it seems very robust to recreate. ps. Here is the Blend file at the end of the last step. [Particle At Origin Bug.blend](https://archive.blender.org/developer/F8897579/Particle_At_Origin_Bug.blend)

A faster way to recreate the problem is to use the "Particle At Origin Bug.blend" file attached to the previous comment.

  1. Download and run, say, blender-2.91.0-6624c4c22514-linux64
  2. Open Particle At Origin Bug.blend
  3. In particle system settings, change Emission > Number to 51 (down from 52). Observe the particle at the origin disappears (where the 3D cursor is).
  4. Change Emission > Number back to 52. Observe the particle at the origin appears again (where the 3D cursor is).

If this does not work, then somehow there is a dependence on the hardware/OS/compiler....

ps. The above recreated the bug with blender-2.91.0-6624c4c22514-linux64 and I have now also confirmed it recreates the bug with Windows 2.90: system-info.txt

A faster way to recreate the problem is to use the "Particle At Origin Bug.blend" file attached to the previous comment. 1) Download and run, say, blender-2.91.0-6624c4c22514-linux64 2) Open Particle At Origin Bug.blend 3) In particle system settings, change Emission > Number to 51 (down from 52). Observe the particle at the origin disappears (where the 3D cursor is). 4) Change Emission > Number back to 52. Observe the particle at the origin appears again (where the 3D cursor is). If this does not work, then somehow there is a dependence on the hardware/OS/compiler.... ps. The above recreated the bug with blender-2.91.0-6624c4c22514-linux64 and I have now also confirmed it recreates the bug with Windows 2.90: [system-info.txt](https://archive.blender.org/developer/F8897752/system-info.txt)

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk

Can't recreate this issue even with steps provided.

I don't have access to nvidia card, so I can't check that. @lichtwerk can you check?

Can't recreate this issue even with steps provided. I don't have access to nvidia card, so I can't check that. @lichtwerk can you check?
Member

Opening Particle At Origin Bug.blend I can see the particle at the origin, however changing settings (eg. Emission > Number to 51 and back to 52) will make it disappear and never come back.
Also not able to reproduce this from scratch.

Opening `Particle At Origin Bug.blend` I can see the particle at the origin, however changing settings (eg. Emission > Number to 51 and back to 52) will make it disappear and never come back. Also not able to reproduce this from scratch.
Member

Added subscriber: @ankitm

Added subscriber: @ankitm
Member

Cannot redo on Intel HD 6000, macOS 10.14, Blender version 6e7617211b.
No particle at the origin by following the steps.

Cannot redo on Intel HD 6000, macOS 10.14, Blender version 6e7617211b. No particle at the origin by following the steps.
Member

Added subscriber: @dk123

Added subscriber: @dk123
Member

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Added subscriber: @jeric_synergy

Added subscriber: @jeric_synergy

FWIW, I'm experiencing the same bug, 08/008/21, on v2.93, ie "particles being emitted inappropriately from emitter's origin". In this case it is complicated with the object being a Boolean intersection object, and so only "being there" some of the time. Blend file attached.Bad_Particles.blend

particles.png

FWIW, I'm experiencing the same bug, 08/008/21, on v2.93, ie "particles being emitted inappropriately from emitter's origin". In this case it is complicated with the object being a Boolean intersection object, and so only "being there" some of the time. Blend file attached.[Bad_Particles.blend](https://archive.blender.org/developer/F10274588/Bad_Particles.blend) ![particles.png](https://archive.blender.org/developer/F10274586/particles.png)

Added subscriber: @Michael-Drake

Added subscriber: @Michael-Drake

In #80739#1203496, @jeric_synergy wrote:
FWIW, I'm experiencing the same bug, 08/008/21, on v2.93, ie "particles being emitted inappropriately from emitter's origin". In this case it is complicated with the object being a Boolean intersection object, and so only "being there" some of the time. Blend file attached.Bad_Particles.blend

particles.png

Hey Jeric! I had a similar issue where particles were being emitted from the origin on an object that had a boolean on it. Checking the "Use Modifier Stack" option in the particle Source options fixed it for me. Can you give that a try?

> In #80739#1203496, @jeric_synergy wrote: > FWIW, I'm experiencing the same bug, 08/008/21, on v2.93, ie "particles being emitted inappropriately from emitter's origin". In this case it is complicated with the object being a Boolean intersection object, and so only "being there" some of the time. Blend file attached.[Bad_Particles.blend](https://archive.blender.org/developer/F10274588/Bad_Particles.blend) > > ![particles.png](https://archive.blender.org/developer/F10274586/particles.png) Hey Jeric! I had a similar issue where particles were being emitted from the origin on an object that had a boolean on it. Checking the "Use Modifier Stack" option in the particle Source options fixed it for me. Can you give that a try?

Added subscriber: @arsa3d-1

Added subscriber: @arsa3d-1

same here, its definetely a bug.

I was using mask modifier to remove geo so i can control emission of particles. so when theres no geo at all (all masked out) it just starts emiting from origin.

quick workaround is to move origin somewhere away from camera so you cannot see those unwanted particles anymore

same here, its definetely a bug. I was using mask modifier to remove geo so i can control emission of particles. so when theres no geo at all (all masked out) it just starts emiting from origin. quick workaround is to move origin somewhere away from camera so you cannot see those unwanted particles anymore
Member

If we move this out of the triaging queue (by changing status label to Needs Information from Developers), this needs to be the responsibility of a module (so a Module label must be added)

If we move this out of the triaging queue (by changing status label to `Needs Information from Developers`), this needs to be the responsibility of a module (so a `Module` label must be added)
Philipp Oeser added
Status
Needs Triage
and removed
Status
Needs Info from Developers
labels 2023-02-14 13:00:25 +01:00
Member

Can not reproduce either from scratch.
Please check if problem is still relevant in 3.5: https://builder.blender.org/download/daily/
Also check whether issue is replicable with factory settings: File > Defaults > Load Factory Settings (in case some add-on is interfering)

Can not reproduce either from scratch. Please check if problem is still relevant in 3.5: https://builder.blender.org/download/daily/ Also check whether issue is replicable with factory settings: `File > Defaults > Load Factory Settings` (in case some add-on is interfering)
Pratik Borhade added
Status
Needs Information from User
and removed
Status
Needs Triage
labels 2023-03-23 04:11:53 +01:00
Member

Hi, any updates here?

Hi, any updates here?

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please open a new report with the required information.
Blender Bot added
Status
Archived
and removed
Status
Needs Information from User
labels 2023-06-12 04:36:30 +02:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
10 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#80739
No description provided.