eevee pixel artifacts, holdout mixed with lightpathnode, reinforced with bloom and Dof #81092

Closed
opened 2020-09-23 15:35:22 +02:00 by Tobias elixmann · 15 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.87

Blender Version
Broken: version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash: 0330d1af29
Broken in 2.90 and 2.91
Worked: 2.83.5 2.83.6

Short description of error
Eevee produced pixelartifacts when using a holdout-shader for composting. Reinforced by bloom and Dof.
The rendered Image differs with different camera-settings for f-Stop.

Exact steps for others to reproduce the error
see file: render f12, there is a bright spot in the rendered image. change f-stop to 2.1, the bright spot dissapears.
Using 'is camera-ray' or' is shadow-ray' in the nodetree both produced the pixelartifacts.

PixelFehler.blend

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.87 **Blender Version** Broken: version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash: `0330d1af29` Broken in 2.90 and 2.91 Worked: 2.83.5 2.83.6 **Short description of error** Eevee produced pixelartifacts when using a holdout-shader for composting. Reinforced by bloom and Dof. The rendered Image differs with different camera-settings for f-Stop. **Exact steps for others to reproduce the error** see file: render f12, there is a bright spot in the rendered image. change f-stop to 2.1, the bright spot dissapears. Using 'is camera-ray' or' is shadow-ray' in the nodetree both produced the pixelartifacts. [PixelFehler.blend](https://archive.blender.org/developer/F8912052/PixelFehler.blend)

Added subscriber: @TobiasElixmann

Added subscriber: @TobiasElixmann

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

I can confirm.
It is related to Boom, Depth of Field (from the camera) and Transparence.
If you disable any of these, the problem goes away.

I can confirm. It is related to Boom, Depth of Field (from the camera) and Transparence. If you disable any of these, the problem goes away.

Added subscriber: @fclem

Added subscriber: @fclem

Should be fixed by new Depth of Field when merged (D10238).

Should be fixed by new Depth of Field when merged ([D10238](https://archive.blender.org/developer/D10238)).

This issue was referenced by 000a340afa

This issue was referenced by 000a340afa67a12a38c103e19f7d52ed42c4492e

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Clément Foucault self-assigned this 2021-02-12 22:37:06 +01:00

Added subscriber: @brothermechanic

Added subscriber: @brothermechanic

Screenshot_20210331_010844.jpg
not fixed in 2.93-master
(in 2.92 all is perfect)

![Screenshot_20210331_010844.jpg](https://archive.blender.org/developer/F9915028/Screenshot_20210331_010844.jpg) not fixed in 2.93-master (in 2.92 all is perfect)

Screenshot_20210331_014644.jpg
temporarily fixed by replacing the Principled BSDF shader with the custom and turning off transparency mode to Opaque

![Screenshot_20210331_014644.jpg](https://archive.blender.org/developer/F9915075/Screenshot_20210331_014644.jpg) temporarily fixed by replacing the Principled BSDF shader with the custom and turning off transparency mode to Opaque

here is different: broken in 292 but fixed in 293

here is different: broken in 292 but fixed in 293

Different scene, New test:
292:
Blender292.png
293:
Blender293.png

Different scene, New test: 292: ![Blender292.png](https://archive.blender.org/developer/F9918929/Blender292.png) 293: ![Blender293.png](https://archive.blender.org/developer/F9918932/Blender293.png)

when i applyed the rotation of one object of the plane, the bright spot went away...

when i applyed the rotation of one object of the plane, the bright spot went away...

In #81092#1138744, @brothermechanic wrote:
Screenshot_20210331_010844.jpg
not fixed in 2.93-master
(in 2.92 all is perfect)

Looks like issue was fixed in latest git!
Thank you, blender developers!

> In #81092#1138744, @brothermechanic wrote: > ![Screenshot_20210331_010844.jpg](https://archive.blender.org/developer/F9915028/Screenshot_20210331_010844.jpg) > not fixed in 2.93-master > (in 2.92 all is perfect) Looks like issue was fixed in latest git! Thank you, blender developers!
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Reference: blender/blender#81092
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