Negative frames not being played in current project #81286
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Reference: blender/blender#81286
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System Information
Operating system: Darwin-19.3.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 580 OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.5.5
Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-09-26 20:04, hash:
8c81b3fb8b
Short description of error
Negative frames don't play back in my .blend file (although playback/rendering range and 'Allow Negative Frames' both seem to be set correctly.
Exact steps for others to reproduce the error
Notes
sexandtaxes_negstartframebug.blend
Added subscriber: @info-27
Added subscriber: @Raimund58
Hm, how did you even set the "start frame -100"? I can't do that...
It also skips to frame 0 when I test your blend.
Tested with Blender 2.90.1
yes, i think that's another bug (that you can't set negative frames via the usual number fields)
Added subscriber: @iss
In
a4f8b2ad76
you could set negative frame range and play it back, just enable "allow negative frames" in user preferences.Now with
4bb15c8eec
it doesn't work so this is very recent change. Perhaps intentional checking...Changed status from 'Needs Triage' to: 'Archived'
So the bug with this file is, that it has AV sync enabled - Scene audio begins on frame 0 so this will force playhead to jump there. Therefore this is not a bug.
The recent change I talked about is intentional, see
ca38bce46a
, though it has some negative implications IMO. Not a bug as well though.Added subscriber: @lichtwerk
Changed status from 'Archived' to: 'Needs User Info'
Thats because of
ca38bce46a
.This ensured that no negative frames can be set for the rendering range.
To playback negative frames you need to
Allow Negative Frames
Timeline view > Playback > "Set Start Frame" button will work then.
I know it is a bit of a convoluted workflow, but having negative frames in the rendering range is also no good...
Does this work for you?
Added subscriber: @ideasman42
Changed status from 'Needs User Info' to: 'Archived'
More than a week without reply or activity.
Due to the policy of the tracker closing for until required info/data are provided.
If the problem persists please open a new report with the required information.
sorry for overlooking the request for more information.
my case was: i wanted to retime a scene with existing animation of different kinds (grease pencil, parameter keyframes). i needed to add extra time to the start of the animation. i was reluctant to try to shift all animation forwards in time because i thought i might miss something and mess up the scene. if it was possible to edit and render negative frames, this would have been a 'safer' way to get the extra time i wanted.
i understand that this isn't an option technically, leaving it as invalid is fine.