Negative frames not being played in current project #81286

Closed
opened 2020-09-29 09:53:10 +02:00 by Tomasz Kaye · 15 comments

System Information
Operating system: Darwin-19.3.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 580 OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.5.5

Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-09-26 20:04, hash: 8c81b3fb8b

Short description of error
Negative frames don't play back in my .blend file (although playback/rendering range and 'Allow Negative Frames' both seem to be set correctly.

Exact steps for others to reproduce the error

  • Open attached .blend
  • Ensure that 'Allow Negative Frames' is ticked in Preferences > Animation
  • Try to play the timeline starting from a negative frame
  • Playhead skips to frame 0 and plays from there instead

Notes

  • New scenes created in this same project have the same problem.
  • If i create a new .blend i don't get this problem in the default scene. But if i append the problem scene into the new project, that scene exhibits the same problem (trying to find a way to salvage the project I'm working on)

sexandtaxes_negstartframebug.blend

**System Information** Operating system: Darwin-19.3.0-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon Pro 580 OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.5.5 **Blender Version** Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-09-26 20:04, hash: `8c81b3fb8b` **Short description of error** Negative frames don't play back in my .blend file (although playback/rendering range and 'Allow Negative Frames' both seem to be set correctly. **Exact steps for others to reproduce the error** * Open attached .blend * Ensure that 'Allow Negative Frames' is ticked in Preferences > Animation * Try to play the timeline starting from a negative frame * Playhead skips to frame 0 and plays from there instead **Notes** * New scenes created in this same project have the same problem. * If i create a new .blend i don't get this problem in the default scene. But if i append the problem scene into the new project, that scene exhibits the same problem (trying to find a way to salvage the project I'm working on) [sexandtaxes_negstartframebug.blend](https://archive.blender.org/developer/F8935179/sexandtaxes_negstartframebug.blend)
Author

Added subscriber: @info-27

Added subscriber: @info-27
Contributor

Added subscriber: @Raimund58

Added subscriber: @Raimund58
Contributor

Hm, how did you even set the "start frame -100"? I can't do that...
It also skips to frame 0 when I test your blend.
Tested with Blender 2.90.1

Hm, how did you even set the "start frame -100"? I can't do that... It also skips to frame 0 when I test your blend. Tested with Blender 2.90.1
Author

yes, i think that's another bug (that you can't set negative frames via the usual number fields)

  1. Move playhead to negative frame
  2. Timeline view > Playback > "Set Start Frame" button
yes, i think that's another bug (that you can't set negative frames via the usual number fields) 1. Move playhead to negative frame 2. Timeline view > Playback > "Set Start Frame" button

Added subscriber: @iss

Added subscriber: @iss

In a4f8b2ad76 you could set negative frame range and play it back, just enable "allow negative frames" in user preferences.

Now with 4bb15c8eec it doesn't work so this is very recent change. Perhaps intentional checking...

In a4f8b2ad76 you could set negative frame range and play it back, just enable "allow negative frames" in user preferences. Now with 4bb15c8eec it doesn't work so this is very recent change. Perhaps intentional checking...

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Richard Antalik self-assigned this 2020-10-07 13:38:12 +02:00

So the bug with this file is, that it has AV sync enabled - Scene audio begins on frame 0 so this will force playhead to jump there. Therefore this is not a bug.

The recent change I talked about is intentional, see ca38bce46a, though it has some negative implications IMO. Not a bug as well though.

So the bug with this file is, that it has AV sync enabled - Scene audio begins on frame 0 so this will force playhead to jump there. Therefore this is not a bug. The recent change I talked about is intentional, see ca38bce46a, though it has some negative implications IMO. Not a bug as well though.
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Archived' to: 'Needs User Info'

Changed status from 'Archived' to: 'Needs User Info'
Member

Thats because of ca38bce46a.
This ensured that no negative frames can be set for the rendering range.

To playback negative frames you need to

    • enable Allow Negative Frames
    • use the Preview Range
      image.png

Timeline view > Playback > "Set Start Frame" button will work then.

I know it is a bit of a convoluted workflow, but having negative frames in the rendering range is also no good...
Does this work for you?

Thats because of ca38bce46a. This ensured that no negative frames can be set for the rendering range. To playback negative frames you need to - - [x] enable `Allow Negative Frames` - - [x] use the Preview Range ![image.png](https://archive.blender.org/developer/F8964495/image.png) Timeline view > Playback > "Set Start Frame" button will work then. I know it is a bit of a convoluted workflow, but having negative frames in the rendering range is also no good... Does this work for you?

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'

More than a week without reply or activity.
Due to the policy of the tracker closing for until required info/data are provided.

If the problem persists please open a new report with the required information.

More than a week without reply or activity. Due to the policy of the tracker closing for until required info/data are provided. If the problem persists please open a new report with the required information.
Author

sorry for overlooking the request for more information.

my case was: i wanted to retime a scene with existing animation of different kinds (grease pencil, parameter keyframes). i needed to add extra time to the start of the animation. i was reluctant to try to shift all animation forwards in time because i thought i might miss something and mess up the scene. if it was possible to edit and render negative frames, this would have been a 'safer' way to get the extra time i wanted.

i understand that this isn't an option technically, leaving it as invalid is fine.

sorry for overlooking the request for more information. my case was: i wanted to retime a scene with existing animation of different kinds (grease pencil, parameter keyframes). i needed to add extra time to the start of the animation. i was reluctant to try to shift all animation forwards in time because i thought i might miss something and mess up the scene. if it was possible to edit and render negative frames, this would have been a 'safer' way to get the extra time i wanted. i understand that this isn't an option technically, leaving it as invalid is fine.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#81286
No description provided.