Not freed memory blocks after using viewport shading type: "rendered" #81459

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opened 2 years ago by povmaniac · 7 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.67

Blender Version
Broken: version: 2.90.1, branch: master, commit date: 2020-09-23 06:43, hash: 3e85bb34d0

Short description of error
Blender show message 'Not freed memory block' after use viewport in mode 'Rendered'

Exact steps for others to reproduce the error
Start Blender from command line with --debug-memory enabled.
Select Cycles as Render engine active.
Change viewport shading mode to Rendered for a few seconds.
Change shading type to 'Solid.
Close Blender.
After closing, console show this message:

Blender quit
Error: Not freed memory blocks: 4, total unfreed memory 0.000385 MB
GPUShader len: 32 000002622F885CD8
GPUShaderInterface len: 216 0000026237862078
GPUShaderInterface batches len: 128 000002623B514208
name_buffer len: 28 000002622F8856B8
**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.67 **Blender Version** Broken: version: 2.90.1, branch: master, commit date: 2020-09-23 06:43, hash: `3e85bb34d0` **Short description of error** Blender show message 'Not freed memory block' after use viewport in mode 'Rendered' **Exact steps for others to reproduce the error** Start Blender from command line with --debug-memory enabled. Select Cycles as Render engine active. Change viewport shading mode to Rendered for a few seconds. Change shading type to 'Solid. Close Blender. After closing, console show this message: ``` Blender quit Error: Not freed memory blocks: 4, total unfreed memory 0.000385 MB GPUShader len: 32 000002622F885CD8 GPUShaderInterface len: 216 0000026237862078 GPUShaderInterface batches len: 128 000002623B514208 name_buffer len: 28 000002622F8856B8 ```
Poster

Added subscriber: @povmaniac

Added subscriber: @povmaniac
ankitm changed title from Not freed memory blocks after use viewport shading type 'MATERIAL' to Not freed memory blocks after using viewport shading type: "rendered" 2 years ago
ankitm commented 2 years ago
Collaborator

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
ankitm commented 2 years ago
Collaborator

Added subscriber: @ankitm

Added subscriber: @ankitm
ankitm commented 2 years ago
Collaborator

List of all leaks after removing the suppression file: P1682

List of all leaks after removing the suppression file: [P1682](https://archive.blender.org/developer/P1682.txt)
Jeroen-Bakker self-assigned this 2 years ago
Owner

This issue was referenced by dac242b993

This issue was referenced by dac242b993c5f33898de001c9d40fd645afcc4e9
Owner

This issue was referenced by 7d0139f417

This issue was referenced by 7d0139f41751efab772942abc22f988aa4b44b1e
Collaborator

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Jeroen-Bakker closed this issue 2 years ago
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Module › Animation & Rigging
Module › Core
Module › Development Management
Module › Eevee & Viewport
Module › EEVEE & Viewport
Module › Grease Pencil
Module › Modeling
Module › Nodes & Physics
Module › Pipeline, Assets & IO
Module › Platforms, Builds Tests & Devices
Module › Platforms, Builds, Tests & Devices
Module › Python API
Module › Rendering & Cycles
Module › Sculpt, Paint & Texture
Module › Triaging
Module › User Interface
Module › VFX & Video
papercut
performance
Priority › High
Priority › Low
Priority › Normal
Priority › Unbreak Now!
Status › Archived
Status › Confirmed
Status › Duplicate
Status › Needs Information from Developers
Status › Needs Information from User
Status › Needs Triage
Status › Resolved
Type › Bug
Type › Design
Type › Known Issue
Type › Patch
Type › Report
Type › To Do
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Reference: blender/blender#81459
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