Consistent crash in Embree SSE42, SSE2 code in older Intel CPU. #81587
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Reference: blender/blender#81587
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 470/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 391.35
Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-10-09 15:00, hash:
2d94b0d6b0
Worked: 2.83.7 Before Embree (and maybe TBB) was made default.
Short description of error
This has been occurring since Embree was made the default path tracer for CPUs. I just haven't figured out a repeatable test case until now.
This crash is similar to #81354 (2.9.1 Close without error message)
A scene with a torus and a Suzanne. The Suzanne has a Subdivision modifier set to level 4. Setting the Viewport Shading to rendered and the Render Pass to UV results in a crash.
It won't crash if the torus is deleted. It won't crash if the subdivision modifier is turned off.
Exact steps for others to reproduce the error
Open attached file.
Set Viewport Shading to Rendered.
Set Render Pass to UV
T73199_simple_v2.blend
MSVC_debug_call_stack.txt
Let me know if you need anything else out of MSVC.
Got it to load the UV once without crashing. As you can see, Suzanne's topology is in quite some disarray.
T73199_simple_v2.crash_v2.txt
Added subscriber: @EAW
Added subscriber: @LazyDodo
@LazyDodo Here is the report I was saying I was going to post. I know you said that Intel's emulator isn't currently working on your system, but here is the tag nonetheless.
I can reproduce this on AVX , it may not be architecture related.
Closed as duplicate of #81102