Volume Object crash on frame change #81718

Closed
opened 2020-10-14 23:49:53 +02:00 by Steffen Dünner · 17 comments

System Information
Operating system: Linux-5.8.0-23-generic-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 455.23.05

Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-10-14 20:04, hash: a509e79a4c
Worked: 2.90.1 Official

Short description of error
Blender crashes when you preview render with Cycles and change the current frame in the timeline.
This happens on Linux and Windows. Both with CPU and GPU rendering.

Exact steps for others to reproduce the error

  • Download and extract the attached ZIP:
    Volume_Crash_v01.zip
  • Open it and switch the viewport to preview render.
  • Change the current frame in the timeline -> crash!
**System Information** Operating system: Linux-5.8.0-23-generic-x86_64-with-debian-bullseye-sid 64 Bits Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 455.23.05 **Blender Version** Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-10-14 20:04, hash: `a509e79a4c` Worked: 2.90.1 Official **Short description of error** Blender crashes when you preview render with Cycles and change the current frame in the timeline. This happens on Linux and Windows. Both with CPU and GPU rendering. **Exact steps for others to reproduce the error** - Download and extract the attached ZIP: [Volume_Crash_v01.zip](https://archive.blender.org/developer/F8991682/Volume_Crash_v01.zip) - Open it and switch the viewport to preview render. - Change the current frame in the timeline -> crash!

Added subscriber: @SteffenD

Added subscriber: @SteffenD

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

I can't reproduce the crash because there is a compilation error with OpenCL:

Split kernel error: failed to load kernel_lamp_emission

Anyway there is something strange here.
So I'm confirming the bug.


Operating system: Windows-10-10.0.18941 64 Bits
Graphics card: Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.13596 Core Profile/Debug Context 20.10 27.20.1034.6

I can't reproduce the crash because there is a compilation error with OpenCL: ``` Split kernel error: failed to load kernel_lamp_emission ``` Anyway there is something strange here. So I'm confirming the bug. ---- **Operating system:** Windows-10-10.0.18941 64 Bits **Graphics card:** Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.13596 Core Profile/Debug Context 20.10 27.20.1034.6

Added subscriber: @manzanilla

Added subscriber: @manzanilla

I can confirm the crash on windows, and I can confirm that the root of the issue is the same as the reported in this one https://developer.blender.org/T81893
The patch submitted in that task fixes the crash.

Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71

I can confirm the crash on windows, and I can confirm that the root of the issue is the same as the reported in this one https://developer.blender.org/T81893 The patch submitted in that task fixes the crash. Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71

Thanks for the info @manzanilla, I will close as a duplicate then.
The message Split kernel error: failed to load kernel_lamp_emission is probably unrelated.

Thanks for the info @manzanilla, I will close as a duplicate then. The message `Split kernel error: failed to load kernel_lamp_emission` is probably unrelated.

Closed as duplicate of #81893

Closed as duplicate of #81893

Added subscriber: @brecht

Added subscriber: @brecht

I have an Nvidia card, that's probably why i don't get the same issue. The patch I submitted in #81893 fixes that task, this one and #82027. And the stack trace of the error are the same. That's why I wrote that comment. But later @brecht has submitted a different patch that I think might not fix this one, the patch I submitted has been abandoned. Obviously he knows better what is the right thing to do, so he may have a look at this one too to see what is appropriate. #82027 looks even more similar to this one, maybe if a patch is submitted for that one it might fix this one. Sorry about the mess @mano-wii

I have an Nvidia card, that's probably why i don't get the same issue. The patch I submitted in #81893 fixes that task, this one and #82027. And the stack trace of the error are the same. That's why I wrote that comment. But later @brecht has submitted a different patch that I think might not fix this one, the patch I submitted has been abandoned. Obviously he knows better what is the right thing to do, so he may have a look at this one too to see what is appropriate. #82027 looks even more similar to this one, maybe if a patch is submitted for that one it might fix this one. Sorry about the mess @mano-wii

Changed status from 'Duplicate' to: 'Needs Triage'

Changed status from 'Duplicate' to: 'Needs Triage'
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Closed as duplicate of #82027

Closed as duplicate of #82027
Member

Changed status from 'Duplicate' to: 'Confirmed'

Changed status from 'Duplicate' to: 'Confirmed'

This issue was referenced by 8b806c86e1

This issue was referenced by 8b806c86e12e92ffc8b486a69ce4de5938f09b4a

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Brecht Van Lommel self-assigned this 2020-10-30 17:37:45 +01:00

Thanks for fixing this crash. It was gone after your commit, but now with the latest master it seems to be back :(

Thanks for fixing this crash. It was gone after your commit, but now with the latest master it seems to be back :(
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Reference: blender/blender#81718
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