Simple Deform modifier stops at 360 degree angle while scrubbing (happens in Blender 2.83.7 and 2.90.1) #81828
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Reference: blender/blender#81828
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This was tested in Blender 2.83.7 and Blender 2.90.1 and the same issue occurs
I would think I would be able to scroll to a number greater than 360 at-least in the 1000's
System Information
Operating system: Linux-5.4.0-51-generic-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: Mesa DRI Intel(R) HD Graphics 4600 (HSW GT2) Intel Open Source Technology Center 4.5 (Core Profile) Mesa 20.0.8
Blender Version
Broken: version: 2.90.1, branch: master, commit date: 2020-09-23 06:43, hash:
3e85bb34d0
Worked: (newest version of Blender that worked as expected)
Short description of error
Simple Deform modifier stops at 360 degree angle while scrubbing (happens in Blender 2.83.7 and 2.90.1)
Exact steps for others to reproduce the error
deform_stop_at_360.blend
system-info Blender 2.83.7.txt
system-info Blender 2.90.1.txt
Added subscriber: @Still
#81829 was marked as duplicate of this issue
Simple Deform modifier stops a 360 degree angle while scrubbing (happens in Blender 2.83.7 and 2.90.1)to Simple Deform modifier stops at 360 degree angle while scrubbing (happens in Blender 2.83.7 and 2.90.1)Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Needs User Info'
Thanks for the report, but is this really a bug?
Many properties have a limit when holding and dragging.
And in that case you can even type any value outside the range.
Other angle fields don't have that issue see attached video of scrubbing working in the screw modifier. There's a big difference between scrubbing thru angle numbers 360-1000 to see how an animation will look and having to type each value in individually / separately one by one.
Might I suggest you have all the angle limits operate like the screw modifier angle field (the same way for consistency). The screw modifier angle field below seems to work well for scrubbing large positive and large negative numbers)
Changed status from 'Needs User Info' to: 'Needs Triage'
I know how inconvenient it can be not to have a consistency but, unfortunately, I cannot confirm this report as a BUG since it is a request for improved feature.
It could be confirmed as a design issue, but for this you would have to contact artists and developers.
If more people confirm this change as ideal, it can be resolved quickly.
So please try these other channels first: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests
For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug
Changed status from 'Needs Triage' to: 'Needs User Info'
I am marking as needing user information as long as we do not have feedback from artists or developers.
Added subscriber: @lichtwerk
Changed status from 'Needs User Info' to: 'Archived'
Agree here, but this would really have to go through other channels first.
Bend and screw are not the same, you are more likely to go over 360 with screw than with bend.
I personally dont have a strong opinion here, but the bugtracker is not the right place to make decisions such as improving a feature.
So please try these other channels first (since this is not a bug): https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests
For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug
Ok Thanks I added it https://blender.community/c/rightclickselect/sHgbbc/
PS: You guys / gals are doing great work!!!