Crash on Cycles render preview when using Volume objects #82016

Closed
opened 2020-10-23 21:09:58 +02:00 by Berk Elyesa Yıldırım · 11 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: Intel(R) HD Graphics 4400 Intel 4.3.0 - Build 20.19.15.5058

Blender Version
Broken: version: 2.92.0 Alpha, branch: master, commit date: 2020-10-23 11:34, hash: e4728d0a16
Worked: 2.83.0

Short description of error
Blender crash on cycles render preview mode when transforming volume object.

Steps to reproduce
#82016.blend

  • Open file
  • Bake smoke domain
  • Switch to rendered shading
  • Play up to 20 frames
  • Rotate domain
**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: Intel(R) HD Graphics 4400 Intel 4.3.0 - Build 20.19.15.5058 **Blender Version** Broken: version: 2.92.0 Alpha, branch: master, commit date: 2020-10-23 11:34, hash: `e4728d0a16` Worked: 2.83.0 **Short description of error** Blender crash on cycles render preview mode when transforming volume object. **Steps to reproduce** [#82016.blend](https://archive.blender.org/developer/F9056981/T82016.blend) - Open file - Bake smoke domain - Switch to rendered shading - Play up to 20 frames - Rotate domain

Added subscriber: @Beryesa

Added subscriber: @Beryesa

Added subscriber: @iss

Added subscriber: @iss

I can confirm this to crash on exception:

OPENVDB_THROW(ValueError, "can't construct a dense grid with an empty bounding box");

 	ucrtbase.dll!00007fff0207287e()	Unknown
 	ucrtbase.dll!00007fff02071faf()	Unknown
 	vcruntime140_1.dll!00007ffeec181abf()	Unknown
 	vcruntime140_1.dll!00007ffeec18232b()	Unknown
 	vcruntime140_1.dll!00007ffeec1840e9()	Unknown
 	ntdll.dll!00007fff049510ef()	Unknown
 	ntdll.dll!00007fff048fb474()	Unknown
 	ntdll.dll!00007fff0494fc1e()	Unknown
 	KernelBase.dll!00007fff02573e49()	Unknown
 	vcruntime140.dll!00007ffedefa6220()	Unknown
>	blender.exe!openvdb::v7_0::tools::Dense<float,0>::Dense<float,0>(const openvdb::v7_0::math::CoordBBox & bbox, float * data) Line 221	C++

 	blender.exe!ccl::openvdb_grid_from_device_texture<openvdb::v7_0::Grid<openvdb::v7_0::tree::Tree<openvdb::v7_0::tree::RootNode<openvdb::v7_0::tree::InternalNode<openvdb::v7_0::tree::InternalNode<openvdb::v7_0::tree::LeafNode<float,3>,4>,5>>>>>(ccl::device_texture * image_memory, float volume_clipping, ccl::Transform transform_3d) Line 441	C++
 	blender.exe!ccl::GeometryManager::create_volume_mesh(ccl::Volume * volume, ccl::Progress & progress) Line 520	C++
 	blender.exe!ccl::GeometryManager::device_update_preprocess(ccl::Device * device, ccl::Scene * scene, ccl::Progress & progress) Line 1144	C++
 	blender.exe!ccl::Scene::device_update(ccl::Device * device_, ccl::Progress & progress) Line 248	C++
 	blender.exe!ccl::Scene::update(ccl::Progress & progress, bool & kernel_switch_needed) Line 500	C++
 	blender.exe!ccl::Session::update_scene() Line 943	C++
 	blender.exe!ccl::Session::run_cpu() Line 701	C++
 	blender.exe!ccl::Session::run() Line 776	C++
 	[Inline Frame] blender.exe!std::_Func_class<void>::operator()() Line 951	C++
 	blender.exe!ccl::thread::run(void * arg) Line 53	C++
 	[External Code]	

I think I have handled similar report so I will look if this is duplicate

I can confirm this to crash on exception: `OPENVDB_THROW(ValueError, "can't construct a dense grid with an empty bounding box");` ``` ucrtbase.dll!00007fff0207287e() Unknown ucrtbase.dll!00007fff02071faf() Unknown vcruntime140_1.dll!00007ffeec181abf() Unknown vcruntime140_1.dll!00007ffeec18232b() Unknown vcruntime140_1.dll!00007ffeec1840e9() Unknown ntdll.dll!00007fff049510ef() Unknown ntdll.dll!00007fff048fb474() Unknown ntdll.dll!00007fff0494fc1e() Unknown KernelBase.dll!00007fff02573e49() Unknown vcruntime140.dll!00007ffedefa6220() Unknown > blender.exe!openvdb::v7_0::tools::Dense<float,0>::Dense<float,0>(const openvdb::v7_0::math::CoordBBox & bbox, float * data) Line 221 C++ blender.exe!ccl::openvdb_grid_from_device_texture<openvdb::v7_0::Grid<openvdb::v7_0::tree::Tree<openvdb::v7_0::tree::RootNode<openvdb::v7_0::tree::InternalNode<openvdb::v7_0::tree::InternalNode<openvdb::v7_0::tree::LeafNode<float,3>,4>,5>>>>>(ccl::device_texture * image_memory, float volume_clipping, ccl::Transform transform_3d) Line 441 C++ blender.exe!ccl::GeometryManager::create_volume_mesh(ccl::Volume * volume, ccl::Progress & progress) Line 520 C++ blender.exe!ccl::GeometryManager::device_update_preprocess(ccl::Device * device, ccl::Scene * scene, ccl::Progress & progress) Line 1144 C++ blender.exe!ccl::Scene::device_update(ccl::Device * device_, ccl::Progress & progress) Line 248 C++ blender.exe!ccl::Scene::update(ccl::Progress & progress, bool & kernel_switch_needed) Line 500 C++ blender.exe!ccl::Session::update_scene() Line 943 C++ blender.exe!ccl::Session::run_cpu() Line 701 C++ blender.exe!ccl::Session::run() Line 776 C++ [Inline Frame] blender.exe!std::_Func_class<void>::operator()() Line 951 C++ blender.exe!ccl::thread::run(void * arg) Line 53 C++ [External Code] ``` I think I have handled similar report so I will look if this is duplicate

Those similar reports are similar indeed but marked as resolved.

@Beryesa please make new report for crash with play/stop case. These may have one root cause, but please try to make reports as minimal as possible and as quick to check as possible.
Having 3 .blend files makes it a lot worse to cross-check with what is being reported.

Those similar reports are similar indeed but marked as resolved. @Beryesa please make new report for crash with play/stop case. These may have one root cause, but please try to make reports as minimal as possible and as quick to check as possible. Having 3 .blend files makes it a lot worse to cross-check with what is being reported.
Richard Antalik changed title from Crash on Cycles render preview when using Volume objects / Volume shaders on meshes. to Crash on Cycles render preview when using Volume objects 2020-10-24 00:49:08 +02:00

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Oops, forgot to confirm

Oops, forgot to confirm

Added subscribers: @Stefan_Werner, @dfelinto

Added subscribers: @Stefan_Werner, @dfelinto
Brecht Van Lommel was assigned by Dalai Felinto 2020-11-03 18:41:30 +01:00

Hi Brecht, can you assign this to the person maintaining this in Cycles? (I suspect it is either you or @Stefan_Werner - and maybe @Stefan_Werner could take that out of your desk?)

Hi Brecht, can you assign this to the person maintaining this in Cycles? (I suspect it is either you or @Stefan_Werner - and maybe @Stefan_Werner could take that out of your desk?)

This issue was referenced by 4dddd54393

This issue was referenced by 4dddd543933ce9d5674b29ff408516022e67d23e

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'

The crash here was already fixed along with another bugfix, now fixed the assert in debug builds as well.

The crash here was already fixed along with another bugfix, now fixed the assert in debug builds as well.
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Reference: blender/blender#82016
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