Crash when rendering animation with Eevee, motion blur and modifiers #82030

Closed
opened 2020-10-24 16:49:05 +02:00 by Piotr Załóg · 20 comments

Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 446.14

Broken: version: 2.90.1, branch: master, commit date: 2020-09-23 06:43, hash: 3e85bb34d0
The same problem on 2.91 beta October 23, 23:11:02- 70cc0d7121

When render movie with Eevee and motion blur, Blender crash. It is crashed by mesh which uses Boolean and Curve modifiers.

  1. Download .blend file motion_blur_crash_02.blend
  2. Ctrl + F12
  3. Crash after 4-th frame
Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 446.14 Broken: version: 2.90.1, branch: master, commit date: 2020-09-23 06:43, hash: `3e85bb34d0` The same problem on 2.91 beta October 23, 23:11:02- 70cc0d7121aa When render movie with Eevee and motion blur, Blender crash. It is crashed by mesh which uses Boolean and Curve modifiers. 1. Download .blend file [motion_blur_crash_02.blend](https://archive.blender.org/developer/F9070407/motion_blur_crash_02.blend) 2. Ctrl + F12 3. Crash after 4-th frame
Author

Added subscriber: @piotr-14

Added subscriber: @piotr-14

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

I wasn't able to reproduce crash.

Please run blender using blender_debug_log.cmd file on latest development build and upload created files. Open debug log and in the end there should be .crash.txt file mentioned, upload that file as well.

I wasn't able to reproduce crash. Please run blender using `blender_debug_log.cmd` file on latest development build and upload created files. Open debug log and in the end there should be .crash.txt file mentioned, upload that file as well.

I just checked your GPU driver version and it is quite old. Please update GPU driver first.

I just checked your GPU driver version and it is quite old. Please update GPU driver first.
Author

I installed newest drivers. No difference.

2.90.1
I've found that when I render animation with Blender 2.90.1 by blender_debug_log.cmd, it is more stable and sometimes I need render 10 times to get crash. Also sometimes Blender running normally by desktop-icon renders full animation.

2.91.beta
Also it sometimes render full animation without crash.
I used blender_debug_log.cmd, got crashes, but can't find motion_blur_crash_02.crash.txt or blender.crash.txt files in temporary directory (in Blender's preferences written as C:\Users\piotr\AppData\Local\Temp) also in C:\tmp. (I've read this https://docs.blender.org/manual/en/dev/troubleshooting/crash.html )

blender_debug_output.txt blender_debug_output.txt
blender_system_info.txt blender_system_info.txt

I installed newest drivers. No difference. **2.90.1** I've found that when I render animation with Blender 2.90.1 by blender_debug_log.cmd, it is more stable and sometimes I need render 10 times to get crash. Also sometimes Blender running normally by desktop-icon renders full animation. **2.91.beta** Also it sometimes render full animation without crash. I used blender_debug_log.cmd, got crashes, but can't find motion_blur_crash_02.crash.txt or blender.crash.txt files in temporary directory (in Blender's preferences written as C:\Users\piotr\AppData\Local\Temp\) also in C:\tmp. (I've read this https://docs.blender.org/manual/en/dev/troubleshooting/crash.html ) blender_debug_output.txt [blender_debug_output.txt](https://archive.blender.org/developer/F9111480/blender_debug_output.txt) blender_system_info.txt [blender_system_info.txt](https://archive.blender.org/developer/F9111485/blender_system_info.txt)

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk

Sometimes no crash log is generated. That is normal.

Can you try rendering in cycles? if that works it would be probably crash in eevee rendering code. Otherwise this could be caused by modifier code but I would be probably able to reproduce that.

Perhaps @lichtwerk can reproduce if this is nvidia specific.

Sometimes no crash log is generated. That is normal. Can you try rendering in cycles? if that works it would be probably crash in eevee rendering code. Otherwise this could be caused by modifier code but I would be probably able to reproduce that. Perhaps @lichtwerk can reproduce if this is nvidia specific.
Author

Cycles doesn't crash, even if motion blur is turned on. Only Eevee crash.

Cycles doesn't crash, even if motion blur is turned on. Only Eevee crash.

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'

Thanks for checking

Thanks for checking
Member

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Member

No crash here

**System Information**
Operating system: Linux-5.8.16-300.fc33.x86_64-x86_64-with-fedora-33-Thirty_Three 64 Bits
Graphics card: GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 450.66
version: 2.91.0 Beta, branch: master, commit date: 2020-11-02 13:28, hash: `rB42f6aada98a6`

(also tried 2.90.1 -- not crashing either)

No crash here ``` **System Information** Operating system: Linux-5.8.16-300.fc33.x86_64-x86_64-with-fedora-33-Thirty_Three 64 Bits Graphics card: GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 450.66 version: 2.91.0 Beta, branch: master, commit date: 2020-11-02 13:28, hash: `rB42f6aada98a6` ``` (also tried 2.90.1 -- not crashing either)

Added subscriber: @Lovely_Bigga

Added subscriber: @Lovely_Bigga

Even I am facing the same issue.
Blender 2.92
GTX 1050Ti - driver 457.30 studio driver and updated to 460.89 still does not work
I am using build modifier that produced the effect at a speed which makes blender crash when motion blur is on.

Also, I have noticed that renders motion blur fine when it is on a short time period but maybe when it a bit longer duration it crashes.

Could be studio driver-specific?

Even I am facing the same issue. Blender 2.92 GTX 1050Ti - driver 457.30 studio driver and updated to 460.89 still does not work I am using build modifier that produced the effect at a speed which makes blender crash when motion blur is on. Also, I have noticed that renders motion blur fine when it is on a short time period but maybe when it a bit longer duration it crashes. Could be studio driver-specific?

Added subscriber: @fclem

Added subscriber: @fclem

Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'

Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'

There was some bug fixed in this area lately. Could you try again with the latest 2.92 beta?

There was some bug fixed in this area lately. Could you try again with the latest 2.92 beta?
Author

Tested on ebd2aa789e and no crash. Beta renders whole animation.

There is blinking object, but i guess it is issue for separate topic.

Thanks a lot :)

Tested on ebd2aa789e40 and no crash. Beta renders whole animation. There is blinking object, but i guess it is issue for separate topic. Thanks a lot :)

Changed status from 'Needs User Info' to: 'Resolved'

Changed status from 'Needs User Info' to: 'Resolved'
Clément Foucault self-assigned this 2021-02-04 16:42:08 +01:00
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Reference: blender/blender#82030
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