Crash when rendering animation with Eevee, motion blur and modifiers #82030
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Reference: blender/blender#82030
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Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 446.14
Broken: version: 2.90.1, branch: master, commit date: 2020-09-23 06:43, hash:
3e85bb34d0
The same problem on 2.91 beta October 23, 23:11:02-
70cc0d7121
When render movie with Eevee and motion blur, Blender crash. It is crashed by mesh which uses Boolean and Curve modifiers.
Added subscriber: @piotr-14
Added subscriber: @iss
Changed status from 'Needs Triage' to: 'Needs User Info'
I wasn't able to reproduce crash.
Please run blender using
blender_debug_log.cmd
file on latest development build and upload created files. Open debug log and in the end there should be .crash.txt file mentioned, upload that file as well.I just checked your GPU driver version and it is quite old. Please update GPU driver first.
I installed newest drivers. No difference.
2.90.1
I've found that when I render animation with Blender 2.90.1 by blender_debug_log.cmd, it is more stable and sometimes I need render 10 times to get crash. Also sometimes Blender running normally by desktop-icon renders full animation.
2.91.beta
Also it sometimes render full animation without crash.
I used blender_debug_log.cmd, got crashes, but can't find motion_blur_crash_02.crash.txt or blender.crash.txt files in temporary directory (in Blender's preferences written as C:\Users\piotr\AppData\Local\Temp) also in C:\tmp. (I've read this https://docs.blender.org/manual/en/dev/troubleshooting/crash.html )
blender_debug_output.txt blender_debug_output.txt
blender_system_info.txt blender_system_info.txt
Added subscriber: @lichtwerk
Sometimes no crash log is generated. That is normal.
Can you try rendering in cycles? if that works it would be probably crash in eevee rendering code. Otherwise this could be caused by modifier code but I would be probably able to reproduce that.
Perhaps @lichtwerk can reproduce if this is nvidia specific.
Cycles doesn't crash, even if motion blur is turned on. Only Eevee crash.
Changed status from 'Needs User Info' to: 'Needs Triage'
Thanks for checking
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
No crash here
(also tried 2.90.1 -- not crashing either)
Added subscriber: @Lovely_Bigga
Even I am facing the same issue.
Blender 2.92
GTX 1050Ti - driver 457.30 studio driver and updated to 460.89 still does not work
I am using build modifier that produced the effect at a speed which makes blender crash when motion blur is on.
Also, I have noticed that renders motion blur fine when it is on a short time period but maybe when it a bit longer duration it crashes.
Could be studio driver-specific?
Added subscriber: @fclem
Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'
There was some bug fixed in this area lately. Could you try again with the latest 2.92 beta?
Tested on
ebd2aa789e
and no crash. Beta renders whole animation.There is blinking object, but i guess it is issue for separate topic.
Thanks a lot :)
Changed status from 'Needs User Info' to: 'Resolved'