Mesh to Volume flip normals for mesh when exported and wrong dislpace modifier texture coordinates #82074
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Reference: blender/blender#82074
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System Information
Operating system: Linux-5.4.0-42-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.100
Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-10-20 21:07, hash:
7167a57197
Worked: (newest version of Blender that worked as expected)
Short description of error
Volume Displace Modifier seems to Displace with wrong Coordinates. Displacement is not even. Looks to me like there is a problem with Coordinates used for Volume displacement.
Volume to Mesh creates a Mesh with flipped Normals.
Exact steps for others to reproduce the error
#82074.blend
take the setup above.
now you see the not even displacement better but anyways....
I belive that problem with flipped normals causes the problem with not even displacement... or maybe the old procedural textures cause the problem of the displacement. there is no way to setup texture coordinates for them. don know. just what i think...
Added subscriber: @PeterHahmann
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @JacquesLucke
The texture used for displacement should not be greyscale, because the individual color channels are used as displacement in the x, y and z direction. This is just how the displacement algorithm works currently. There are alternative algorithms that can be explored in the future that can also displace in all directions based on a greyscale texture.
I can reproduce the issue with the "incorrect" normals. I'm working on that now.
This issue was referenced by
3c953a1b09
Changed status from 'Confirmed' to: 'Resolved'