Remove XYZ to RGB option #82147

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opened 2020-10-27 15:31:59 +01:00 by Luciano Muñoz Sessarego · 2 comments

Problem to solve:
Too many options that aren't useful for the users and make things more complicated than they should be, amongst them "XYZ to RGB" located in Preferences > Animation > F-Curves enforce always "XYZ to RGB"

Solution:

  • Remove option from user preferences.
  • Enforce XYZ to RGB

Reasoning:
This option serves the purpose of replacing the original behaviour of creating curves in a rainbow color pattern.

When the option is off the moment you set a key every channel will have a different random color assigned to it, if this wasn't enough the option does not fix this issue for the existing channels but only for the newly created one after it's turned on, instead of adding a workaround for the workaround like an operator to convert existing rainbow channels to RGB we decided that the option has no use and we'll remove it entirely.

XYZ should always be paired one to one with RGB as it's been a long standing convention in the CG world and not bound to change any time soon.

We want to cleanup the animation editors and get rid of everything that doesn't have a purpose or is a work around and implement what we believe is correct from the ground up, In this case XYZ is and always should be represented with RGB.

Related commits:

Problem to solve: Too many options that aren't useful for the users and make things more complicated than they should be, amongst them "XYZ to RGB" located in Preferences > Animation > F-Curves enforce always "XYZ to RGB" Solution: - Remove option from user preferences. - Enforce XYZ to RGB Reasoning: This option serves the purpose of replacing the original behaviour of creating curves in a rainbow color pattern. When the option is **off** the moment you set a key every channel will have a different random color assigned to it, if this wasn't enough the option does not fix this issue for the existing channels but only for the newly created one after it's turned on, instead of adding a workaround for the workaround like an operator to convert existing rainbow channels to RGB we decided that the option has no use and we'll remove it entirely. XYZ should always be paired one to one with RGB as it's been a long standing convention in the CG world and not bound to change any time soon. We want to cleanup the animation editors and get rid of everything that doesn't have a purpose or is a work around and implement what we believe is correct from the ground up, In this case XYZ is and always should be represented with RGB. Related commits: - 6b7544bfda - b1a39375e5
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Added subscriber: @LucianoMunoz

Added subscriber: @LucianoMunoz
Luciano Muñoz Sessarego changed title from Remove XYZ to RGB option. to Remove XYZ to RGB option 2020-10-27 16:13:12 +01:00
Philipp Oeser removed the
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Animation & Rigging
label 2023-02-09 14:36:09 +01:00
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I am removing the Needs Triage label. This is under the general rule that Design and TODO tasks should not have a status.

If you believe this task is no longer relevant, feel free to close it.

I am removing the `Needs Triage` label. This is under the general rule that Design and TODO tasks should not have a status. If you believe this task is no longer relevant, feel free to close it.
Alaska removed the
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Needs Triage
label 2024-04-07 05:56:44 +02:00
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Reference: blender/blender#82147
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