Overlay setting "Fade Inactive Geometry" does not work with instance collections. #82155

Closed
opened 2020-10-27 16:38:58 +01:00 by Christoph · 12 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 452.06

Blender Version
Broken: version: 2.91.0 Beta, branch: master, commit date: 2020-10-26 17:29, hash: edf4378c44
Worked: (newest version of Blender that worked as expected)

Short description of error
Overlay setting "Fade Inactive Geometry" does not work with instance collections. Instance Collections are allways 100% visible.

Exact steps for others to reproduce the error
Make a scene with an object and add an instance collection of an object. Go to editmode and actovate "Fade Inactive Geometry". The Instance collections does not fade.

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 452.06 **Blender Version** Broken: version: 2.91.0 Beta, branch: master, commit date: 2020-10-26 17:29, hash: `edf4378c44` Worked: (newest version of Blender that worked as expected) **Short description of error** Overlay setting "Fade Inactive Geometry" does not work with instance collections. Instance Collections are allways 100% visible. **Exact steps for others to reproduce the error** Make a scene with an object and add an instance collection of an object. Go to editmode and actovate "Fade Inactive Geometry". The Instance collections does not fade.
Author

Added subscriber: @ChrisGraz

Added subscriber: @ChrisGraz

#88133 was marked as duplicate of this issue

#88133 was marked as duplicate of this issue

#83472 was marked as duplicate of this issue

#83472 was marked as duplicate of this issue
Member

Added subscribers: @PabloDobarro, @fclem, @lichtwerk

Added subscribers: @PabloDobarro, @fclem, @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Can confirm, but this looks like it has been coded on purpose to begin with? ea6cd1c8f0

https://developer.blender.org/diffusion/B/browse/master/source/blender/draw/engines/overlay/overlay_engine.c$279

@PabloDobarro , @fclem : any reason why this was in there? D9363 seems to work, no?

Can confirm, but this looks like it has been coded on purpose to begin with? ea6cd1c8f0 https://developer.blender.org/diffusion/B/browse/master/source/blender/draw/engines/overlay/overlay_engine.c$279 @PabloDobarro , @fclem : any reason why this was in there? [D9363](https://archive.blender.org/developer/D9363) seems to work, no?
Member

Ha, classic duplicated efforts :)

Ha, classic duplicated efforts :)
Member

I think this was proposed to fade the instances of the active object when it is being edited. In that case, the correct fix would be to fade those instances and all other instances of other objects.

In that case, I would expect the fix to be a version that works of:

  if (ob->data == active_object->data && ob->base_flag & BASE_FROM_DUPLI) {
     return false;
  }
I think this was proposed to fade the instances of the active object when it is being edited. In that case, the correct fix would be to fade those instances and all other instances of other objects. In that case, I would expect the fix to be a version that works of: ``` if (ob->data == active_object->data && ob->base_flag & BASE_FROM_DUPLI) { return false; } ```
Member

Added subscriber: @item412

Added subscriber: @item412
Member

Added subscriber: @Vyach

Added subscriber: @Vyach

This issue was referenced by ce62d65094

This issue was referenced by ce62d650945fa87a58c5bd3cc71240858d7d192b
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Pablo Dobarro self-assigned this 2021-05-11 00:19:20 +02:00
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Reference: blender/blender#82155
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