Issues with the viewport when activating the option "Display in front". #82240
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Reference: blender/blender#82240
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System Information
Operating system: Windows
Graphics card: AMD Radeon RX 580 (last drivers)
Blender Version
Broken: 2.92 (alpha) and 2.91 (release)
Worked: work well on 2.83.9
Short description of error
Issues with the viewport when activating the option "Display in front".
It mainly happens when you activate x-ray and "display in-front" at the same time
Exact steps for others to reproduce the error
Create two cubes. Activate the xray visualization. Select an object an activate "display in front" option.
Notice: It happens ONLY in 2.91 and 2.92 version.
viewport_issues.blend
Added subscriber: @carlosmu
#83001 was marked as duplicate of this issue
Problems with the viewport when activating the option "Display in front".to Issues with the viewport when activating the option "Display in front".Added subscriber: @nicholashawkes
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Needs User Info'
I cannot reproduce this problem, has it already been resolved in the latest development versions of Blender?
Please try the latest daily build: https://builder.blender.org/download/
Also, don't forget to mention the specific version you tested again.
did you test with gpu amd?
I think that's where the problem lies.
version: 2.92.0 Alpha, branch: master, commit date: 2020-10-30 23:29, hash:
316a5914bc
, type: Releasebuild date: 2020-10-31, 00:25:16
platform: Windows 10
2020-10-31 01-01-22.mp4
Added subscriber: @lichtwerk
Could you check the following, please:
Open Blender using
blender_debug_gpu.cmd
that is located underneath blender.exe in the same folder. After closing Blender, a folder will open with 2 txt files. Upload them here.Ok!
I tried with the lastest build, and the issue persist.
blender_debug_output.txt
blender_system_info.txt
Changed status from 'Needs User Info' to: 'Needs Triage'
Can you try running
blender_factory_startup.cmd
which is also available in the same folder as theblender.exe
?It is quite possible that this problem is being caused by some addon.
don't work...
blender_debug_output.txt
blender_system_info.txt
Now the glitch came at 2.91 (final release)
Try running
blender_debug_gpu_glitchworkaround.cmd
.There is a small chance that the viewport will work correctly in this case.
If it works, will be a good indication that the solution is simple (and the problem is in the driver).
don't work
blender_debug_output.txt
blender_system_info.txt
It is very difficult for us to say what is happening, because even with the same hardware we are not able to reproduce the problem.
However, the driver version installed here is more recent:
I updated drivers from 20.09 to 20.11 and the issue persists.
Added subscriber: @chingis
Removed subscriber: @chingis
Added subscriber: @Harti
Excuse me. Does this mean that it will no longer be fixed?
The issue persists in the latest version in the builder.
Added subscriber: @GuillermoEspertino
I can confirm this issue on a RX570 as well.
The steps provided by Carlos to reproduce the error cause the same type of glitches.
Blender 2.91 on Windows 10, official build from blender.org
I'm using the Pro Enterprise drivers, version 20.10.27.03-200826a-358464C-RadeonProEnterprise
In my case, the issue doesn't end with the glitches alone. I cannot turn on GPU rendering in cycles as it will hardlock the computer completely (this has been the case since 2.83 and both the regular drivers and the Pro Enterprise ones do the same, updated or not.
It's possible that someone made a mistake in listing unsupported graphics cards / drivers. I'll take a look. Thanks for the info.
It doesn’t mean that it won’t be fixed, it indicates that developers are aware of the problem but have not found a solution in the Blender side (
13c3ad7e
).@mano-wii Is the problem with this line of GPUs documented anywhere? It's a somewhat recent line of products that work flawlessly with other specialized CG software packages.
I'm only having this issues with Blender, when Fusion/Resolve, all the Adobe and Affinity apps, and all the Substance suite, all of them doing a pretty extensive use of OpenCL and the GPU run without any issues.
What are the specific problems that AMD should solve in their drivers?
I update the Description.
This bug happens only in 2.91+ versions.
Work fine in 2.83.9 LTS
In my case I use Unity, Maya and Photoshop without problems in the same PC.
Although I cannot confirm, I believe it is the same problem as #83179, this report has an explanation of what is happening.
It doesn't say anything about what's the specific issue with the driver. Apart from that, it used to work in earlier versions as Carlos pointed out.
The other issue I commented (the hardlock with GPU rendering) clearly doesn't belong to this report but was also something that changed between blender versions, which at least suggest that there is a portion of the code that is causing it.
After updating the drivers (to a version after the recommended one) I was able to reproduce the problem.
Even though the steps to reproduce the problem are different, it is the same problem as #83022 (Transparency in Solid View Causes Glitch Artifacts)
So I will merge the reports
Closed as duplicate of #83022
Added subscriber: @typicallyze
this issue is still there in the latest experimental builds