VSE: Empty sequence plays 100+ fps in 2.90 and only 20+ in 2.91 #82259
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Reference: blender/blender#82259
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: Intel(R) UHD Graphics 600 Intel 4.5.0 - Build 27.20.100.8853
Blender Version
Broken: version: 2.92.0 Alpha, branch: master, commit date: 2020-10-28 23:40, hash:
cac8a7cddb
Worked: 2.79
I noticed a drop in performance from 700 to 600fps with the
f15d33d585
Short description of error
2.79: 100+ fps.
2.90: 100-170 fps.
2.91: 30-45 fps.
2.92: 20-25 fps.
Empty sequence plays 100+ fps in 2.79 and only 20+ in 2.92(cache on/off makes no difference) as seen in this gif:
{F9134072, size=full}
To test:
In 2.79 change to fps to a high number your hardware is struggling to play.
Note the fps when playing back an empty sequence.
Save the file.
Open that file in 2.92.
Note the fps, when playing the empty sequence.
I get a huge difference in fps.
Added subscriber: @tintwotin
Added subscriber: @iss
I can't reproduce this. I get even better performance in 2.92.
Is this problem introduced in 2.92?
Checking the same file with nothing in it created in 2.79, these are the numbers for 4 different Blender versions:
2.79: 100+ fps.
2.90: 100-170 fps.
2.91: 30-45 fps.
2.92: 20-25 fps.
The gif from above shows 2.79 and 2.92:
{F9134072, size=full}
This gif shows 2.90 and 2.91:
{F9135833, size=full}
With edited material I also see a big jump from 20-25 fps in 2.90 to 8-9 fps in 2.91 of fully cached material. 2.91 and 2.92 seems similar with this material: 8-9 fps.
So something must have made the fps of the VSE drop significantly between 2.90 and 2.91.
VSE: Empty sequence plays 100+ fps in 2.79 and only 20+ in 2.92to VSE: Empty sequence plays 100+ fps in 2.90 and only 20+ in 2.91Seeing that other GPU related reports are still open, this could be another one. Unfortunately I can't really help there. Also chance of having developer with exact same hardware to bisect bad commit is not high when we support up to 10 year old hardware.
Anyone else notice a regression in the playback fps of the empty timeline on their hardware, between 2.90 and 2.91?
2.90: download.blender.org/release/
2.91: builder.blender.org/download/
If you do, please write here what hardware you're using.
Playing the empty sequencer-timeline in 1.30 minutes in this example will also make the fps drop from 60 fps to 30 fps. Render rate was set to 200 fps and range to 100000: {F9180517,size=full}
Added subscriber: @AndreaMonzini
Hello,
in my system max playback is locked to 60 fps in 2.79, 2.80 and 2.90.1 but it appears the same ( i tried 180-240 fps in the Output Properties, disabled AV-Sync )
GNU/Linux - Pop!_OS 20.04 - Ryzen 1700 @3700 - AMD RX 580 AMDGPU/Mesa - 32 GB RAM
In the X.org settings i have:
so maybe the V-Sync max is 60 HZ
Added subscriber: @mano-wii
I notice a reduction in fps, but nothing compared to the one shown in the video:
Blender 2.79: 460~500fps
Blender 2.90: 700~750fps
Blender 2.92: 510~550fps
The regression was introduced in some commit between
deb76548c1
and6fe609d4c3
.I noticed a drop in performance from 700 to 600fps with the
f15d33d585
But I don't know if it's related to the problem reported.
Yes, good find, I notice a drop from 60 fps to 50 fps without this patch, but without this patch it still isn't yet at the level of 2.90.
Added subscriber: @Jeroen-Bakker
@Jeroen-Bakker Are you aware of this? ^
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Triaging team has done everything it can it seems, it is now up to @Jeroen-Bakker to decide how to classify this.
Changed status from 'Needs Developer To Reproduce' to: 'Archived'
I can confirm regression in
f15d33d585
, but that was reverting change because optimization caused problems. So I will close this report.@iss Imo, this should be reopened. In the 3.0 Alpha, I only get 30 fps on an empty timeline, compared to 100 fps in 2.79.
{F10172897,size=full}
Changed status from 'Archived' to: 'Needs User Info'
Do you think this is caused by 7b76a160a4?
Can you add color strip after end frame and animate color? Is it still playing at 30fps?
@tintwotin : poke ^
This was happening before
7b76a160a4
(and is still happening with the latest master).I'm getting a max of 40 fps with an empty timeline and same thing with an animated color strip.
Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
Thx getting back.
@iss: you seemsed to be having an idea about the issue here, does the answer help?
Removed subscriber: @tintwotin
Added subscriber: @tintwotin
Changed status from 'Needs Developer To Reproduce' to: 'Archived'
As I do not have anymore time or motivation for a continued investment in the Blender project, I'm giving up on this report for now.
Changed status from 'Archived' to: 'Needs Developer To Reproduce'
Sorry to hear (thx again reporting). In my opinion we should not sweep this under the carpet, there is still a chance to get this fixed in the future and others might be affected by this issue as well.
Feel free to unsubscribe though.
Removed subscriber: @tintwotin
There have been significant performance improvements to the VSE in the last few weeks, therefore I am closing this old report. If the issues persists with the upcoming Blender 4.1, please create a new report.
@ThomasDinges The report is still valid. The performance of the Scene strips has not been impacted significantly by the recent improvements. @aras_p found out that the VSE preview is doing a full F12 render and not a simplified preview-render like the 3D preview, however, afaik no one has dealt with it yet.
As for the report. In rendered VSE view, Blender 4.2 plays a scene strip with an empty scene at 6-7 fps.
@tintwotin this issue is about empty VSE, not about the scene strip.
Scene strip works as expected and improvements that require a lot of work are not considered a bug. The VSE must be ported to the GPU in order to get the same performance as the 3d viewport. This is an architectural change and would require in depth analysis, design and development. So still closing this issue.