Language Preference restricts inputs of different languages #82459
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Reference: blender/blender#82459
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 980/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71
Blender Version
Broken: version: 2.92.0 Alpha, branch: master, commit date: 2020-11-06 00:11, hash:
c99c02d3ba
Worked: (newest version of Blender that worked as expected)
Short description of error:
Language Preference restricts inputs of different languages.
For example,if Language preference is set to English , Spanish or Korean ,it will not be able to input Chinese , Japanese and Korean. Once the setting is switched to Chinese or Japanese ,they three will all be allowed to input.
Despite of the setting,it is possible to paste in any of them from the clipboard.
This problem is also mentioned in #80532.
Exact steps for others to reproduce the error:
{icon fa-plus} OS Conditon: WIN 10 |Blender: 2.92.0 Alpha
Settings
from start menu:Time & Language
:Language
row on the left side of the panel.Here in thePreferred languages
,click on the "plus" button to add a language:japanese
"/"korean
",these two have only one result and for "chinese
"'s results I'm usingSimplified,China
.After installing you should have a similar language list as below:Language preference
set toEnglish/Korean
and default scene,this BUG can be reproduced by renaming the default cube,the input will still be interpreted as English even if another language is selected,so as other text field in Blender.Added subscriber: @PrettyFireNOI7
Language Preference restricts inputs of different languages.to Language Preference restricts inputs of different languagesAdded subscriber: @iss
Changed status from 'Needs Triage' to: 'Confirmed'
I can confirm this, though along with #80532 this would be probably feature request, but I will let UI team to decide on this.
Added subscriber: @2046411367
Added subscriber: @JulianEisel
Unfortunately IME support is still rather limited and needs work, mostly on the coding side but also design wise. Help from the community is welcome here (most of it was already done by the community).
Tagging as known issue. AFAIK this behaves as intended but could be improved.
Added subscriber: @Harley
Although we have plenty of problems with IME, this particular issue can be fixed with a one-liner.
In a nutshell, setting the language in Preferences only selects the OUTPUT language used for formatting display strings.
On Windows we already properly get the input language from the OS, and properly change the input language when you change it on the taskbar (by dealing with the WM_INPUTLANGCHANGE message). This means no matter what language you select inside Blender, if your tasktray says the keyboard language is Chinese it is properly treated that way inside Blender. It is just that the IME is not allowed to launch. So you are in Chinese but can only enter English characters.
There was a reason for this that made sense until fairly recently. the comment for blt_lang_check_ime_supported says:
This is because we used to only swap in the larger international font for these languages, but used a smaller font for all other languages. Therefore if you switched input language you were likely to see little "tofu" squares rather than proper glyphs. But we changed that last year and we always use the multi-language font regardless of language selected. So we can now just have blt_lang_check_ime_supported() return true (if WITH_INPUT_IME) and you can enter Chinese while displaying blender in Spanish.
This issue was referenced by
f2781e1c7c
Added subscriber: @HooglyBoogly
Changed status from 'Confirmed' to: 'Resolved'
Closing, since it was not automatically done. The commit could be titled "Fix T12345:" which automatically closes the report.