Volume Object crash is back... this time with NanoVDB #82516
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Reference: blender/blender#82516
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System Information
Operating system: Linux-5.8.0-25-generic-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 455.32.00
Blender Version
Broken: version: 2.92.0 Alpha, branch: master, commit date: 2020-11-08 15:12, hash:
39012146e1
<- Own compile with NanoVDBWorked: version: 2.92.0 Alpha, branch: master, commit date: 2020-11-08 15:12, hash:
39012146e1
<- Own compile without NanoVDBShort description of error
Some days ago I reported a crash bug that got fixed here: https://developer.blender.org/rB6a2a6fa5143e7b115c47b8e2ef4787f569c670df
But I noticed that with my builds it still crashes while the Buildbot builds are stable.
I then recompiled a build without the (still unsuppported?) NanoVDB and it's as stable as the one from the Buildbot. So, is this even a "legal" bug report? If not, just ignore it.
BTW this crash only seem to be happening when a VDB is involved in opposite to the one I reported before where a simple Volume Object would crash Blender. It now also takes a frame change to cause the crash.
Exact steps for others to reproduce the error
Volume_Crash_v02.zip
Added subscriber: @SteffenD
Now that NanoVDB is enabled by default, this bug will hopefully be confirmed as soon as the Buildbots are updated tonight.
Added subscriber: @iss
Changed status from 'Needs Triage' to: 'Confirmed'
I can reproduce crash with nanoVDB
This issue was referenced by
5c01ecd2bf
Changed status from 'Confirmed' to: 'Resolved'