Expand asset drag & drop support to more cases #82661
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Reference: blender/blender#82661
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Users expect a number of use-cases for asset drag & drop to work. Dropping an asset means appending it currently, but what happens then varies.
The following drag & drop operations should be supported:
Note that drag & drop support for assets also brings drag & drop support for local data-blocks. So for example by adding drag & drop support for node group assets, dragging a node group from the Outliner to a Node Editor is also added.
Added subscriber: @JulianEisel
#84315 was marked as duplicate of this issue
Added subscribers: @Limarest, @Quantumplation-4, @HooglyBoogly
Added subscriber: @AdamEarle
This issue was referenced by
604e61d81d
Support More Data-block Typesto Expand asset drag & drop support to more casesThis is a task were I hope to get some help from contributors. Much of this work is simple and you can follow other cases.
Unfortunately each case will require some (sometimes more, sometimes less) slightly different logic. E.g. for the VSE to create strips and assign the dragged media to it. Or in the node editor to create a node group, ensure the tree is in a valid state, run the necessary updates, ... I wouldn't mind if people just send us half-finished patches in these cases, and we can look at the more complicated bits together then.
Also, if there are more places that should support asset drag & drop, please mention them here so we can cover as many places as possible.
Added subscriber: @rjg
Added subscriber: @FabianSchempp
Added subscriber: @blenderrocket
Dragging world environments into the 3D view and world node editor should also be supported. And maybe also HDRI’s into the 3D view if they can be sufficiently differentiated from regular images.
Added subscriber: @MACHIN3
Added subscriber: @Taumich
Added subscriber: @tintwotin
This comment was removed by @tintwotin
Added subscriber: @1029910278
As the geo nodes becoming more and more important, I recommend to support drag geo node tree into 3d view. Just like dropping world and material (They are both nodetree that support to drop on obj).
I think we can limited the drop obj in mesh type. And drop a geo node group will automatically create geo node modifier and assgin this node group to the modifier
Removed subscriber: @tintwotin
Added subscriber: @Junyi-Zhang
Added subscriber: @Hannah-Umit
I am removing the
Needs Triage
label. This is under the general rule that Design and TODO tasks should not have a status.If you believe this task is no longer relevant, feel free to close it.