Eevee DoF issue with particle #82751
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Reference: blender/blender#82751
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 457.30
Blender Version
Broken: version: 2.92.0 Alpha, branch: master, commit date: 2020-11-09 22:42, hash:
b5d310b569
Also tried in latest 2.91
Short description of error
DoF seem to fail when a particle object moves in front of a background object.
The out of focus particle seems to appear in focus when it passes by an focused object?
Not sure if limitation of eevee but cycles renders fine.
Tried playing with blend modes on the particle and objects but not much changed.dof eevee.blend
Exact steps for others to reproduce the error
Attched blend file..
Press play and watch particles move in front of cubes.
Added subscriber: @kosblend
Added subscriber: @rjg
Are you referring to the sharper looking core of the particle?
Added subscriber: @mano-wii
I am seeing a problem.
But I'm not sure if it's the same problem as described:
And I'm not sure if this is related to the particle system. The .blend file can probably be simplified.
Added subscriber: @Firepal
dofshow.mp4
DoFparticles.blend
Reproduction of what mano and Robert have shown.
@kosblend If it's not this, then please clarify
Yes
Yes thanks for the clear demonstration.
Mano may have picked up another issue tho i never noticed.
I didn't notice Mano had a whole other issue, weird.
In any case, the people working on EEVEE are aware of the artifacts present with its Depth of Field, and a refactor is planned for Some Time In The Future in #68468.
So... Known Issue?
Closed as duplicate of #68468