UV Editor, Crash with switching between single image and UDIM tile #82810
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Reference: blender/blender#82810
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.43
Blender Version
Broken:
3e325c35f8
,22161b6451
Worked:
Short description of error
Crash to desktop by switching between single image type and UDIM tile type.
Exact steps for others to reproduce the error
Change back the image source to UDIM.
Crash to desktop.
2020-11-18 11-47-00.mp4
Added subscriber: @tiles
Added subscriber: @rjg
Changed status from 'Needs Triage' to: 'Confirmed'
I can confirm this issue. In
OVERLAY_edit_uv_cache_init
theactive_tile
isNULL
.Added subscriber: @dfelinto
@rjg specially this close to a release, reports "must have" the last worked version. Specially if you are setting it as high priority.
Right now there is no way of knowing whether it is an issue only in master (2.92), a regression (2.90 was fine, but not 2.91), or some long standing bug (e.g., broken since 2.83 or earlier)
Sorry for bad timing. Just tested it with official blender-2.90.1. There is no crash in this version.
@dfelinto Worked version are now included in the report. The issue affects 2.91.
@tiles No worries, this was directed at me.
This issue was referenced by
549a1cac88
Changed status from 'Confirmed' to: 'Resolved'