Eevees Principled BSDF handles external SSS radius values incorrectly #83006

Closed
opened 2020-11-25 17:24:50 +01:00 by Jon Henry M. Faltis 9077149 · 9 comments

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66

Blender Version
Broken: version: 2.92.0 Alpha, branch: master, commit date: 2020-11-24 16:32, hash: e922dd7d8a
Worked: -

Short description of error
Using combine RGB/XYZ or Nodegroup linked to Eevee's principled BSDF SSS radius produces incorrect results.
The radius of SSS changes slightly, but it still retains the overall color defined in the default value of the principled BSDFs SSS radius (provided the external values aren't extreme).
Cycles seems to handle it correctly.

Eevee_PrincipledBSDF_SSS_Radius_Bug.jpg

Edit: Apparently It's a know limitation of Eevee and shader nodes.

Exact steps for others to reproduce the error
Open attatched blend file, switch to rendered mode, compare Cycles and Eevee results.

SSGI_SSS_Bug.blend

**System Information** Operating system: Windows-7-6.1.7601-SP1 64 Bits Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66 **Blender Version** Broken: version: 2.92.0 Alpha, branch: master, commit date: 2020-11-24 16:32, hash: `e922dd7d8a` Worked: - **Short description of error** Using combine RGB/XYZ or Nodegroup linked to Eevee's principled BSDF SSS radius produces incorrect results. The radius of SSS changes slightly, but it still retains the overall color defined in the default value of the principled BSDFs SSS radius (provided the external values aren't extreme). Cycles seems to handle it correctly. ![Eevee_PrincipledBSDF_SSS_Radius_Bug.jpg](https://archive.blender.org/developer/F9373451/Eevee_PrincipledBSDF_SSS_Radius_Bug.jpg) Edit: Apparently It's a know limitation of Eevee and shader nodes. **Exact steps for others to reproduce the error** Open attatched blend file, switch to rendered mode, compare Cycles and Eevee results. [SSGI_SSS_Bug.blend](https://archive.blender.org/developer/F9373466/SSGI_SSS_Bug.blend)

Added subscriber: @geocentric_wage

Added subscriber: @geocentric_wage
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Added subscriber: @EAW

Added subscriber: @EAW
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Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
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Thank you for the report. As you noticed, this is a documented limitation in the manual. As such, I’ll be closing this report.

(This is outside the scope of the bug tracker, and I have no idea if it will work, but have you tried using a driver to pass the values to the Principled SSS radius channels?)

Thank you for the report. As you noticed, this is a documented limitation in the manual. As such, I’ll be closing this report. (This is outside the scope of the bug tracker, and I have no idea if it will work, but have you tried using a driver to pass the values to the Principled SSS radius channels?)

Added subscriber: @3di

Added subscriber: @3di

should this be working now? I don't see a mention of it not being possible on the SSS node's page in the manual anymore. Still not working though, and I can't see any reason why just passing something values needs to be a limitation.

should this be working now? I don't see a mention of it not being possible on the SSS node's page in the manual anymore. Still not working though, and I can't see any reason why just passing something values needs to be a limitation.
Member

Added subscriber: @fclem

Added subscriber: @fclem
Member

Hey @3di,
The limitation is listed under “Supported Nodes”.
https://docs.blender.org/manual/en/2.93/render/eevee/materials/nodes_support.html

As to why it is a limitation, I don’t know. You would have to ask @fclem.

Hey @3di, The limitation is listed under “Supported Nodes”. https://docs.blender.org/manual/en/2.93/render/eevee/materials/nodes_support.html As to why it is a limitation, I don’t know. You would have to ask @fclem.

@EAW , just spoke to him. It's just too difficult to fix unfortunately.

@EAW , just spoke to him. It's just too difficult to fix unfortunately.
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Reference: blender/blender#83006
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