Material change not updating in the link of an override #83046
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Reference: blender/blender#83046
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System Information
Operating system: Linux-5.4.0-7642-generic-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: Quadro RTX 6000/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 455.28
Blender Version
Broken: version: 2.92.0 Alpha, branch: master, commit date: 2020-11-26 10:08, hash:
8a2270efc5
Worked: unknown
Short description of error
The material change of a linked in, overridden character is not updated as expected.
Screenshot animation file (character linked and overridden from character file):
Screenshot lighting file (linked from animation file):
I am not sure this is an actual bug, just a niche case that is not covered yet or even expected behaviour.
However, I was not able to reproduce this error with a simple test case. Rebuilding the file structure with a simple cube character showed no issue propagating material changes.
(For the sake of completeness, here the test case without the error: linked_overrides_material_propagation.zip)
Therefore it would be great if @mont29 could take a look at our production repository for Sprite Fright, where the error occurred.
The file structure:
Character file containing the character collection
Animation file containing the character animation on an overridden link of the character from the character file
Lighting file containing a link of a mother collection of the overridden character from the animation file
Paths in the Sprites SVN:
Character File: /pro/lib/char/rex/rex.blend
Animation File: /pro/animation_test/rex/performance/rex_dialogue_fortune/rex_dialogue_fortune.anim.blend
Lighting File: /pro/animation_test/rex/performance/rex_dialogue_fortune/rex_dialogue_fortune.lighting.blend
Added subscribers: @mont29, @SimonThommes
Am not exactly sure what is expected to happen here tbh...
.anim.blend
it complains that a lot of materials are missing fromrex.blend
.rig.rig
???.lighting.blend
those.rig.rig
materials have disappeared, and instead you get the broken links to missing materials fromrex.blend
Further more, those new materials in
rex.blend
(the.rig.rig
ones) are linked to the object, not the object data, so they are affected by overrides - and overrides of materials is... flacky at best currently.if you re-assign the materials to geometry in
rex.blend
, then loadanim.blend
and save it (not even needed to resync the overrides), then openlighting.blend
everything is 'fixed'Note that resyncing in
anim.blend
and then reloadinglighting.blend
also fixes the issue for me (without touching torex,blend
at all this time).Changed status from 'Needs Triage' to: 'Confirmed'
There is still something wrong here, since
anim.blend
does not overrides those materials at all, it should still be propagated tolighting.blend
... still investigatingThis issue was referenced by
87030d8be5
Changed status from 'Confirmed' to: 'Resolved'