Cycles: Adaptive Sampling + OptiX Denoise causes tile-sized artefacts #83149

Closed
opened 2020-11-28 15:01:48 +01:00 by Chris Clyne (Lateasusual) · 7 comments

System Information
Operating system: Linux 5.4.78-1-MANJARO
Graphics card: Nvidia GTX 1080 - Driver 455.45.01

Blender Version
Broken: 2.92.0 master f8553de2cd (Built Today)

Short description of error

F12 renders with Adaptive Sampling (at default settings) and OptiX denoise causes some tiles to turn transparent. Which tiles break is random each render.
Most noticeable bottom left.

image.png

Rendering with very large tile size:
image.png

Exact steps for others to reproduce the error

Open this example file and hit F12:

adaptive_sampling_optixdn.blend

**System Information** Operating system: Linux 5.4.78-1-MANJARO Graphics card: Nvidia GTX 1080 - Driver 455.45.01 **Blender Version** Broken: 2.92.0 master f8553de2cdc6 (Built Today) **Short description of error** F12 renders with Adaptive Sampling (at default settings) and OptiX denoise causes some tiles to turn transparent. Which tiles break is random each render. Most noticeable bottom left. ![image.png](https://archive.blender.org/developer/F9399187/image.png) Rendering with very large tile size: ![image.png](https://archive.blender.org/developer/F9399229/image.png) **Exact steps for others to reproduce the error** Open this example file and hit F12: [adaptive_sampling_optixdn.blend](https://archive.blender.org/developer/F9399202/adaptive_sampling_optixdn.blend)

Added subscriber: @lateasusual

Added subscriber: @lateasusual

Apologies but I don't have time to bisect and rebuild cuda kernels etc. to find exactly which version it's been broken

Apologies but I don't have time to bisect and rebuild cuda kernels etc. to find exactly which version it's been broken

Added subscriber: @rjg

Added subscriber: @rjg

Are you using CPU+GPU rendering? Then this is a duplicate of #82351.

Are you using CPU+GPU rendering? Then this is a duplicate of #82351.

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'

Ah, I am using CPU+GPU, I assumed since it only happened with denoise enabled that that was the cause. Thanks!

Ah, I am using CPU+GPU, I assumed since it only happened with denoise enabled that that was the cause. Thanks!

Closed as duplicate of #82351

Closed as duplicate of #82351
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Reference: blender/blender#83149
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