Issue in viewport/shading mode on amd card #83298

Closed
opened 2020-12-01 21:29:47 +01:00 by Alex · 8 comments

System Information
Operating system: Windows-10-10.0.17763-SP0 64 Bits
Graphics card: Radeon RX 580 Series ATI Technologies Inc. 4.5.14736 Core Profile Context 20.8.3 27.20.12027.1001

Blender Version
Broken: version: 2.91.0, branch: master, commit date: 2020-11-25 08:34, hash: 0f45cab862
Worked: (newest version of Blender that worked as expected)

Short description of error
Mesh in viewport becomes glitchy an pixelated, when using amd videoadapter in scene viewport shading color set to material or texture. And any other color when x-ray is toggled in viewport.
I figured out that it happen when any object in scene have more than single material slot, and any of that slots (even unused) have alpha transparency less than 1 in color of viewport display in material.
This issue force me to use old version of blender.

Exact steps for others to reproduce the error

route1

  • Open startup file.
  • Create any object.
  • Assign to it default material.
  • Change in material viewport display color alpha value less than 1.
  • Add another material slot.
  • Viewport gets weird at this point.

route2

  • Open startup file.
  • Create two objects.
  • Assign to any object default material.
  • Change in material viewport display color alpha value less than 1.
  • Viewport weird at this point.
The file with this issue appearing after opening (tested on 2 different amd systems):

bak-report-amd-viewport.blend
bak-report-amd-viewport.jpg

**System Information** Operating system: Windows-10-10.0.17763-SP0 64 Bits Graphics card: Radeon RX 580 Series ATI Technologies Inc. 4.5.14736 Core Profile Context 20.8.3 27.20.12027.1001 **Blender Version** Broken: version: 2.91.0, branch: master, commit date: 2020-11-25 08:34, hash: `0f45cab862` Worked: (newest version of Blender that worked as expected) **Short description of error** Mesh in viewport becomes glitchy an pixelated, when using amd videoadapter in scene viewport shading color set to material or texture. And any other color when x-ray is toggled in viewport. I figured out that it happen when any object in scene have more than single material slot, and any of that slots (even unused) have alpha transparency less than 1 in color of viewport display in material. *This issue force me to use old version of blender.* **Exact steps for others to reproduce the error** **route1** - Open startup file. - Create any object. - Assign to it default material. - Change in material viewport display color alpha value less than 1. - Add another material slot. - Viewport gets weird at this point. **route2** - Open startup file. - Create two objects. - Assign to any object default material. - Change in material viewport display color alpha value less than 1. - Viewport weird at this point. ``` The file with this issue appearing after opening (tested on 2 different amd systems): ``` [bak-report-amd-viewport.blend](https://archive.blender.org/developer/F9421276/bak-report-amd-viewport.blend) ![bak-report-amd-viewport.jpg](https://archive.blender.org/developer/F9421290/bak-report-amd-viewport.jpg)
Author

Added subscriber: @Homos

Added subscriber: @Homos

Added subscriber: @APEC

Added subscriber: @APEC

seems the same report
https://developer.blender.org/T83022

seems the same report https://developer.blender.org/T83022

Added subscriber: @oxben

Added subscriber: @oxben

I confirm same issue as #83022 and #83039

I confirm same issue as #83022 and #83039

Added subscriber: @mano-wii

Added subscriber: @mano-wii

This is a problem with the AMD driver.
It will probably be fixed in later versions (which comes with automatic windows updates).
If this does not happen anytime soon, developers can work on a workaround in Blender itself.

This is a problem with the AMD driver. It will probably be fixed in later versions (which comes with automatic windows updates). If this does not happen anytime soon, developers can work on a workaround in Blender itself.

Closed as duplicate of #83022

Closed as duplicate of #83022
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#83298
No description provided.