In "UV Editor", the movement of UV objects in pixels of an open texture map stopped working when using the [g]+[x/y] keyboard shortcuts (Blender 2.91) #83352
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Reference: blender/blender#83352
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System Information
Operating system: all
Graphics card: all
Blender Version
Broken: 2.91, 2.92; Bisecting points to
4eda60c2d8
Worked: 2.83.9, 2.90.1
Short description of error
In "UV Editor", the movement of UV objects in pixels of an open texture map stopped working when using the - [x]+[x/y] keyboard shortcuts.
Exact steps for others to reproduce the error
Bottom line: the offset is not in pixels! In version 2.90.1 it works correctly!
Added subscriber: @Qwer
Added subscriber: @rjg
Changed status from 'Needs Triage' to: 'Archived'
This comment was removed by @rjg
In case I've misunderstood your report, please leave a comment and we can reopen the ticket.
Changed status from 'Archived' to: 'Needs Triage'
I've misread the report, the transformation is not applied in pixel units.
This comment was removed by @rjg
This comment was removed by @rjg
I'm very sorry for making all my mistakes on this ticket today. Apparently 2.92 is also affected by this problem.
I can confirm this issue in 2.91.0 and 2.92.0. The commit that broke this happened somewhere between
cf0ba59e31
(good) and63f525bae3
(bad).Changed status from 'Needs Triage' to: 'Confirmed'
Mistakes happen, it's not a big deal. I was a little scared when I found out that it didn't work. Now I'm glad that this will probably be fixed. I can still use 2.90.1.
Added subscriber: @mano-wii
It seems that this was caused by
4eda60c2d8
@mano-wiiThis issue was referenced by
8de98d68c2
This issue was referenced by
f3b08af24c
Changed status from 'Confirmed' to: 'Resolved'