Dyntopo detail size drawing with Shift + D seems broken #83623
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Reference: blender/blender#83623
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.79
Blender Version
Broken: version: 2.92.0 Alpha, branch: master, commit date: 2020-12-09 01:29, hash:
9b11a7776f
Worked: At least a few alpha versions ago
Short description of error
Dyntopo size control with Shift + D seems broken.
The first time I tried, the gizmo simply froze and the Resolution value didn't change after mouse movement.
After installing the latest GeForce Studio Driver — version 457.30 — I tried again. The gizmo casts infinite lines, but I noticed that the Resolution value does change after mouse movement.
Exact steps for others to reproduce the error
Added subscriber: @MetinSeven-1
#86695 was marked as duplicate of this issue
#84221 was marked as duplicate of this issue
Addendum:
In a new Blender session, the gizmo behaved differently: directional lines were coming from the gizmo, showing change during mouse movement, but no Resolution value change.
Addendum 2:
Installed the latest GeForce Studio Driver — version 457.30 — and tried again. The lines issue remains as described in my previous post, but I noticed that the Resolution value does change.
I guess this makes it a visual gizmo issue, not a functional issue.
Added subscriber: @lichtwerk
Cannot reproduce here
Added subscriber: @rpserge
just got the same
Added subscriber: @TheRedWaxPolice
I have those line issues too yeah, but the resolution value in the UI only changes when I mouse hover on it.... 🤔
2020-12-11_04-35-44.mp4
Thanks for the confirmation guys. For a moment I was afraid it was a unique issue on my PC. 😅
Added subscriber: @Raimund58
I couldn't reproduce it.
But the lines go over the triangle
system-info.txt
Added subscriber: @EAW
Changed status from 'Needs Triage' to: 'Confirmed'
I can reproduce 100% of the time, but only when using
blender_factory_startup.cmd
.Regular startup/
blender_debug_cpu.cmd
doesn't have the issue.I figured out a way to sometimes reproduce it while using
blender_debug_log.cmd
.(NOTE) Exact steps for others to reproduce the error
1. Lauch Blender using
blender_debug_log.cmd
.2. Click
Sculpting
template on the splash screen.**3.**In the
Properties
editor on the right side, switch fromRender Properties
toActive tool and Workspace settings
.4. Click the
Dyntopo
checkbox,.cmd
files, so by this time you aren't really paying full attention.5. Slightly move your mouse so that it fully covers the
Dynotopo
checkbox, but don't notice that you have done this.6. See that the
Cursor
checkbox is checked.7. Let self doubt sink in as you think "Wait, did I check the cursor checkbox instead?"
8. Uncheck the
Cursor
checkbox.9. Recheck the
Cursor
checkbox.10. Click the triangle to expand the
Dynotopo
menu.11. Switch to
Constant Detail
.12. Place your mouse cusor over the mesh and press
Shift-D
.NOTE: Steps 4a through 7 are optional.
80% of the time, it will produce the Lines to Infinity!!!™.
10% of the time it won't reproduce the bug.
Once I got the triangle overlap that @Raimund58 shows above.
Another time, like @rpserge , I got Lines to
Infinity!!!a single point whose location is determined by the distance of the cursor from the center of the mesh in Screenspace™ or LtaspwlidbtdotcftcotmiS™ for short.I cannot reproduce when using
blender_debug_log.cmd
without steps of clicking theCursor
checkbox off and on.version: 2.92.0 Alpha, branch: master, commit date: 2020-12-12 18:07, hash:
4797c13e8f
, type: ReleaseOS: Windows-10-10.0.19041.630-SP0 64 Bits
GPU: GeForce GTX 470/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 391.35
CPU: i7-950 @3.07 GHz SSE2 SSE3 SSE41 Detailed Specs
RAM: 8.00 GB
In the previous build I had no issues with the Shift + D gizmo, but in the latest build (December 14, 17:06:03 -
010f44b855
, Windows 64 bit) it happened again.Added subscriber: @Phigon
In my earlier report, I said it happens from the start.
When I went to use this in my file, it was bugged so I reloaded Blender and saw it correctly. I then went to sample my mesh's resolution (ctrl+click), and thought it just mis-sampled it, so I cancelled. I then retried it and saw the thing was glitched.
As in, it wasn't glitched from the start of my Blender, it just started later.
I tried resetting and doing the same thing but this time it was just regular start-glitched 2 or 3 more times.
Yes, the issues are inconsistent and have different visual anomalies.
Just a little update: I'm still encountering this. Hope there will be some time left to fix it soon, @pablodp606. Thanks.
Added subscriber: @PabloDobarro
Dyntopo size control with Shift + D seems brokento Dyntopo detail size drawing with Shift + D seems brokenAdded subscriber: @zNight
Added subscriber: @Vyach