Dyntopo Relative Detail Size not in keymap #83828

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opened 2020-12-16 02:35:03 +01:00 by Ovionis · 10 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 770/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 457.30

Blender Version
Broken: version: 2.92.0 Alpha, branch: master, commit date: 2020-12-14 13:57, hash: e3068f38c8

Short description of error
Shift + D is the hot key to adjust the LoD of dyntopo's polycount [bpy.ops.sculpt.set_detail_size / SCULPT_OT_set_detail_size]
This hot key was removed and replaced with [sculpt.dyntopo_detail_size_edit/ SCULPT_OT_dyntopo_detail_size_edit] which only works (and polls) for Constant Detail.

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce GTX 770/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 457.30 **Blender Version** Broken: version: 2.92.0 Alpha, branch: master, commit date: 2020-12-14 13:57, hash: `e3068f38c8` **Short description of error** `Shift + D` is the hot key to adjust the LoD of dyntopo's polycount [`bpy.ops.sculpt.set_detail_size` / `SCULPT_OT_set_detail_size`] This hot key was removed and replaced with [`sculpt.dyntopo_detail_size_edit`/ `SCULPT_OT_dyntopo_detail_size_edit`] which only works *(and polls)* for Constant Detail.
Author

Added subscriber: @Phigon

Added subscriber: @Phigon
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Philipp Oeser self-assigned this 2020-12-16 12:56:19 +01:00
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

I think both methods still have its usecases (set_detail_size for relative as @Phigon pointed out)?

Interestingly 99a7c917ea only changed this for the Blender keymap, the Industy Compatible keymap still has the "old" entry.
Will change both keymaps to have both entries.

I think both methods still have its usecases (`set_detail_size` for relative as @Phigon pointed out)? Interestingly 99a7c917ea only changed this for the Blender keymap, the Industy Compatible keymap still has the "old" entry. Will change both keymaps to have both entries.

This issue was referenced by 7f9b6b1dc9

This issue was referenced by 7f9b6b1dc920a6da6b028a5e8c14d7c14aab4555
Author

There are 4 Dyntopo detail modes. sculpt.dyntopo_detail_size_edit, explicitly only runs in 1 of them (constant).

If you place the operator back into the keymap Shift + D, and just place it under the constant operator, they will both work as intended.
Constant will run on constant, and when the user isn't using constant, it will fail the poll and fallback to the relative operator, which works with all 4 modes.

If you separate them into 2 keys, the only benefit would be the user always has access to both operators. The thing is, Shift D will be empty/useless in the 3/4 cases.

There are 4 Dyntopo detail modes. `sculpt.dyntopo_detail_size_edit`, explicitly only runs in 1 of them *(constant)*. If you place the operator back into the keymap `Shift + D`, and just place it under the constant operator, they will both work as intended. Constant will run on constant, and when the user isn't using constant, it will fail the poll and fallback to the relative operator, which works with all 4 modes. If you separate them into 2 keys, the only benefit would be the user always has access to both operators. The thing is, `Shift D` will be empty/useless in the 3/4 cases.
Member

Dont think overloading one shortcut on purpose is allowed / what we want here?
If we want both behaviors on a single shortcut, this would probably have to be solved on the operator level.

But generall: +1 to have it on one shortcut

Dont think overloading one shortcut on purpose is allowed / what we want here? If we want both behaviors on a single shortcut, this would probably have to be solved on the operator level. But generall: +1 to have it on one shortcut
Member

I have updated D9871: Sculpt: 'Unifiy' Dyntopo Detail Size operators to have them both under one shortcut now.
(dyntopo_detail_size_edit now just calls set_detail_size internally if not working on constant detail size)

I have updated [D9871: Sculpt: 'Unifiy' Dyntopo Detail Size operators](https://archive.blender.org/developer/D9871) to have them both under one shortcut now. (`dyntopo_detail_size_edit` now just calls `set_detail_size` internally if not working on constant detail size)

Added subscriber: @slowburn

Added subscriber: @slowburn
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
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Reference: blender/blender#83828
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