Regression. Inconsistency of visual color and values #83974

Closed
opened 2020-12-20 04:19:49 +01:00 by Vyacheslav Kobozev · 28 comments

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71

Blender Version
Broken: version: 2.92.0 Alpha, branch: master, commit date: 2020-12-19 19:49, hash: 0144b70948
Worked: blender-2.92.0-4797c13e8f3a-windows64

{F9518794 size=full}

Value is about half visually, about half on the stripe, but Blender shows 0.208.

Expected/worked
изображение.png

**System Information** Operating system: Windows-7-6.1.7601-SP1 64 Bits Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71 **Blender Version** Broken: version: 2.92.0 Alpha, branch: master, commit date: 2020-12-19 19:49, hash: `0144b70948` Worked: blender-2.92.0-4797c13e8f3a-windows64 {[F9518794](https://archive.blender.org/developer/F9518794/61235316.png) size=full} Value is about half visually, about half on the stripe, but Blender shows 0.208. Expected/worked ![изображение.png](https://archive.blender.org/developer/F9518736/изображение.png)

Added subscriber: @Vyach

Added subscriber: @Vyach

#102957 was marked as duplicate of this issue

#102957 was marked as duplicate of this issue

#85995 was marked as duplicate of this issue

#85995 was marked as duplicate of this issue

#85982 was marked as duplicate of this issue

#85982 was marked as duplicate of this issue

#84400 was marked as duplicate of this issue

#84400 was marked as duplicate of this issue
Vyacheslav Kobozev changed title from Inconsistency of visual color and value to Regression. Inconsistency of visual color and values 2020-12-20 06:57:56 +01:00

Added subscriber: @rjg

Added subscriber: @rjg

HSV now uses scene linear values for the slider: f193b1afb3

HSV now uses scene linear values for the slider: f193b1afb3

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'

Not a bug, but an intentional change.

Not a bug, but an intentional change.

@brecht
Okay. As i understand, now visually half gray is 0.5 value.
Sorry for disturbing

@brecht Okay. As i understand, now visually half gray is 0.5 value. Sorry for disturbing

@brecht
¿Is it possible to make gradient that way?

{F9519727 size=full}
in the middle of stripe is RGB Value 0.74 and 0.5 linear

@brecht ¿Is it possible to make gradient that way? {[F9519727](https://archive.blender.org/developer/F9519727/NewCanvas2.png) size=full} in the middle of stripe is RGB Value 0.74 and 0.5 linear

In #83974#1079180, @Vyach wrote:
Okay. As i understand, now visually half gray is 0.5 value.

No, all the number values displayed are scene linear by design now, not perceptually/visually linear.

¿Is it possible to make gradient that way?

I don't think that would be better, the color gradient widgets are intended to be perceptually linear as they are now.

> In #83974#1079180, @Vyach wrote: > Okay. As i understand, now visually half gray is 0.5 value. No, all the number values displayed are scene linear by design now, not perceptually/visually linear. > ¿Is it possible to make gradient that way? I don't think that would be better, the color gradient widgets are intended to be perceptually linear as they are now.

@brecht

not perceptually/visually linear.
widgets are intended to be perceptually linear as they are now.

hm… I don`t see the point but I hope «the point is out there»

Isn`t it good to follow WYSWYG principle?

@brecht >not perceptually/visually linear. > widgets are intended to be perceptually linear as they are now. hm… I don`t see the point but I hope «the point is out there» Isn`t it good to follow WYSWYG principle?

Not always, there are trade-offs.

Not always, there are trade-offs.

@brecht okay. Thanks for replies!

@brecht okay. Thanks for replies!

Added subscribers: @senteria, @lichtwerk

Added subscribers: @senteria, @lichtwerk

I think loud about changes in HSV color picker... I remember when I used Blender with Vray addition and there was linear and non linear workflow (little nightmare for me like whole papers explained how to use all color spaces). Than I switch to pure Blender Cycles and I was so satisfied with intuitive HSV color picker. For every user intuitive is put for example V=0,5 and achieve middle gray (like in photoshop, inkscape, krita etc.). For me this disconnection is confusing. Can you share with some lecture how to manage this new behavior in daily work when someone used HSV picker in old way?

I think loud about changes in HSV color picker... I remember when I used Blender with Vray addition and there was linear and non linear workflow (little nightmare for me like whole papers explained how to use all color spaces). Than I switch to pure Blender Cycles and I was so satisfied with intuitive HSV color picker. For every user intuitive is put for example V=0,5 and achieve middle gray (like in photoshop, inkscape, krita etc.). For me this disconnection is confusing. Can you share with some lecture how to manage this new behavior in daily work when someone used HSV picker in old way?

Can someone help me with my previous message (I'm keeping in mind that you are very busy)?

Can someone help me with my previous message (I'm keeping in mind that you are very busy)?

Sorry, but this is strictly a bug tracker, not user support.

Sorry, but this is strictly a bug tracker, not user support.

Added subscribers: @piar7777, @filedescriptor

Added subscribers: @piar7777, @filedescriptor

Added subscriber: @yousef.jv

Added subscriber: @yousef.jv

Removed subscriber: @Vyach

Removed subscriber: @Vyach

Because I noticed that someone is confuse as me -> Maybe better way is to give choice to user?

Because I noticed that someone is confuse as me -> Maybe better way is to give choice to user?

Added subscriber: @MrDixioner

Added subscriber: @MrDixioner

I would also like to choose myself how the color value coincides with its location on the gray scale. Therefore, I demand that such an opportunity appear in the settings.

I would also like to choose myself how the color value coincides with its location on the gray scale. Therefore, I demand that such an opportunity appear in the settings.

Added subscribers: @Rays-Lv, @scurest, @mod_moder

Added subscribers: @Rays-Lv, @scurest, @mod_moder

In #83974#1079288, @brecht wrote:
I don't think that would be better, the color gradient widgets are intended to be perceptually linear as they are now.

{F13999455}{F13999502}image.png
I don't think it's reasonable. It'd become much more confusing than before. All other CG apps use the previous method on their color picker, like Photoshop, 3ds max, etc.
Also, in practice, if I need to get exact 50% gray, then what value am I supposed to set?
Look, I understand what you meant, but if new method introduced inconvenience, users wouldn't want it. And it will mess up all workflow with colors. I think color value should be read by human, not machine. Users are artists, not color scientists. If you really like to keep this, I think you should offer two options for users to switch around.

> In #83974#1079288, @brecht wrote: > I don't think that would be better, the color gradient widgets are intended to be perceptually linear as they are now. {[F13999455](https://archive.blender.org/developer/F13999455/image.png)}{[F13999502](https://archive.blender.org/developer/F13999502/image.png)}![image.png](https://archive.blender.org/developer/F13999513/image.png) I don't think it's reasonable. It'd become much more confusing than before. All other CG apps use the previous method on their color picker, like Photoshop, 3ds max, etc. Also, in practice, if I need to get exact 50% gray, then what value am I supposed to set? Look, I understand what you meant, but if new method introduced inconvenience, users wouldn't want it. And it will mess up all workflow with colors. I think color value should be read by human, not machine. Users are artists, not color scientists. If you really like to keep this, I think you should offer two options for users to switch around.
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Reference: blender/blender#83974
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