OptiX denosier with CPU rendering crashes #84231

Closed
opened 2020-12-29 06:58:29 +01:00 by Jason Clarke · 2 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 3080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.89

Blender Version
Broken:

  • 2.92.0 Alpha, branch: master, commit date: 2020-12-28 21:34, hash: 81c57c9471
  • 2.92.0 Alpha, branch: master, commit date: 2020-12-14 15:44, hash: 010f44b855
    Worked:
  • 2.92.0 Alpha, branch: master, commit date: 2020-11-19 22:15, hash: fdd3032f8f

Short description of error
When using the OptiX denosier with Cycles CPU rendering, Blender will crash. GPU rendering is not affected, and using the other denoisers with CPU rendering are fine. But CPU rendering + OptiX denoiser will crash every time

Exact steps for others to reproduce the error
Set rendering device to CPU, and render denosier to OptiX. Such as in the attached blend file. optix_denoiser_crash.blend
Hit render, Blender will crash

VCRUNTIME140.dll    :0x00007FFD127A1700  memset
blender.exe         :0x00007FF7BB131100  ccl::MultiDevice::build_bvh
blender.exe         :0x00007FF7BB56F170  ccl::GeometryManager::device_update_bvh
blender.exe         :0x00007FF7BB56A120  ccl::GeometryManager::device_update
blender.exe         :0x00007FF7BB52E0F0  ccl::Scene::device_update
blender.exe         :0x00007FF7BB52FE50  ccl::Scene::update
blender.exe         :0x00007FF7BB547750  ccl::Session::update_scene
blender.exe         :0x00007FF7BB549050  ccl::Session::run_cpu
blender.exe         :0x00007FF7BB5479A0  ccl::Session::run
blender.exe         :0x00007FF7BD66D550  ccl::thread::run
blender.exe         :0x00007FF7BAD8E310  std::thread::_Invoke<std::tuple<void * __ptr64 (__cdecl*)(void * __ptr64),ccl::thread * __ptr64>,0,
ucrtbase.dll        :0x00007FFD560B1430  configthreadlocale
KERNEL32.dll        :0x00007FFD58797020  BaseThreadInitThunk
ntdll.dll           :0x00007FFD5899D0B0  RtlUserThreadStart
**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce RTX 3080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.89 **Blender Version** Broken: - 2.92.0 Alpha, branch: master, commit date: 2020-12-28 21:34, hash: `81c57c9471` - 2.92.0 Alpha, branch: master, commit date: 2020-12-14 15:44, hash: `010f44b855` Worked: - 2.92.0 Alpha, branch: master, commit date: 2020-11-19 22:15, hash: `fdd3032f8f` **Short description of error** When using the OptiX denosier with Cycles CPU rendering, Blender will crash. GPU rendering is not affected, and using the other denoisers with CPU rendering are fine. But CPU rendering + OptiX denoiser will crash every time **Exact steps for others to reproduce the error** Set rendering device to CPU, and render denosier to OptiX. Such as in the attached blend file. [optix_denoiser_crash.blend](https://archive.blender.org/developer/F9535133/optix_denoiser_crash.blend) Hit render, Blender will crash ```lines VCRUNTIME140.dll :0x00007FFD127A1700 memset blender.exe :0x00007FF7BB131100 ccl::MultiDevice::build_bvh blender.exe :0x00007FF7BB56F170 ccl::GeometryManager::device_update_bvh blender.exe :0x00007FF7BB56A120 ccl::GeometryManager::device_update blender.exe :0x00007FF7BB52E0F0 ccl::Scene::device_update blender.exe :0x00007FF7BB52FE50 ccl::Scene::update blender.exe :0x00007FF7BB547750 ccl::Session::update_scene blender.exe :0x00007FF7BB549050 ccl::Session::run_cpu blender.exe :0x00007FF7BB5479A0 ccl::Session::run blender.exe :0x00007FF7BD66D550 ccl::thread::run blender.exe :0x00007FF7BAD8E310 std::thread::_Invoke<std::tuple<void * __ptr64 (__cdecl*)(void * __ptr64),ccl::thread * __ptr64>,0, ucrtbase.dll :0x00007FFD560B1430 configthreadlocale KERNEL32.dll :0x00007FFD58797020 BaseThreadInitThunk ntdll.dll :0x00007FFD5899D0B0 RtlUserThreadStart ```
Author

Added subscriber: @JasonClarke

Added subscriber: @JasonClarke

Closed as duplicate of #83925

Closed as duplicate of #83925
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Reference: blender/blender#84231
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