Expose more built-in data as attributes #84297
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Reference: blender/blender#84297
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Currently the only "built in" attributes are position attributes, and we only use a few reserved name attributes. We should expose more for lower level data access and flexibility.
A couple other things to consider:
CD_PROP_FLOAT
.Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @HooglyBoogly
Added subscriber: @DamianWinnichenko
Also, it would be super-handy if the Vertex Color attribute could be accessed from Geometry Nodes for read/write.
This feature could be used in both, scattering density distribution and shading.
Added subscriber: @DimitriBastos
This includes a way to the user to know what is a built-in attribute and what is not? Because I can see lots of naming conventions and a user will not know, by tutorials, if certain attribute is created by another user or a default/built-in attribute. Sorry for my lack of better words explaining, I hope I'm making myself clear.
Added subscriber: @victorlouis
This issue was referenced by
d7c2c889a6
Added subscriber: @JacquesLucke
I unassign myself, because Hans is working on it as well.
This issue was referenced by
53bf04f284
This issue was referenced by
e3f0b6d5cb
Expose more built-in / reserved-name custom data as attributesto Expose more built-in data as attributesThis issue was referenced by
f117ea2624
This issue was referenced by
80f7f1070f
Changed status from 'Confirmed' to: 'Archived'
The remaining elements in the list shouldn't really become built-in attributes anymore. They can be exposed as field nodes.