Crash/Assert with two modifiers that require normals data [e.g. DataTransfer] #84664
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Reference: blender/blender#84664
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System Information
Operating system: Windows-10-10.0.16299-SP0 64 Bits
Graphics card: GeForce MX150/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.87
Blender Version
Broken: version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash:
0330d1af29
Worked: (newest version of Blender that worked as expected)
Short description of error
Crash/Assert with two modifiers that require custom normals data [e.g. DataTransfer]
Exact steps for others to reproduce the error
In a Debug build:
#84664.blend
un2.blend
Added subscriber: @rajq123
Added subscriber: @rjg
There appears to be a corrupt mesh in your file, it aborts when opening the project for me. We would need to know how you were able to create such a corruption.
With the currently provided information we are not able to identify the source of the problem.Please keep in mind that 2.90.0 is not receiving updates and patches anymore, the current version is Blender 2.91.0.Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
can confirm, will check.
The problematic object is
Plane.002
. TheVert.001
mesh doesn't cause any issues for me and they also all pass validation. The file below has all objects exceptPlane.002
attached.un2_backup.blend
Changed status from 'Confirmed' to: 'Needs User Info'
Added subscriber: @mont29
So, we have an assert that is triggered in the following situations:
Projected Face Interpolated
,Nearest Corner and Best Matching Normal
,Nearest Corner and Best Matching Face Normal
Projected Face Interpolated
,Best Normal Matching
Weighted Normal
orDisplace
orDataTransfer
modifierrelated:
cfdb5b9a8b
090b8c14d2
Blender closes unexpectedlyto Crash/Assert with two modifiers that require normals data [e.g. DataTransfer]Changed status from 'Needs User Info' to: 'Confirmed'
Added subscriber: @ideasman42
I don't know why there are those asserts in the modifier code... @ideasman42 maybe you know more?
To me it make sense we re-use already computed normals if they exist, instead of nuking them and re-building them for each and every modifier?
@lichtwerk not sure why you linked those commits, this has nothing to do with data-transfer modifier in particular, this is a general weirdness of modifier stack evaluation, afaict...
Not hitting the assert anymore (in neither of the two cases).
Will close (but of course feel free to comment gin if issues persist in fresh builds from https://builder.blender.org/download/daily/ -- we can always reopen in such case)