OptiX GPU rendering artifacts with large plane #85078
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Reference: blender/blender#85078
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System Information
Operating system:Ubuntu 20.04.1 LTS
Graphics card:NVIDIA Corporation TU116 [GeForce GTX 1660 SUPER]
Blender Version
Broken: 2.92.0 Beta 'c2e6969c56ef
Worked: 2.91.0 Beta #f923b6faa9f4
Short description of error
Incorrect GPU rendering with CYCLES of large unsubdivided Planes
Exact steps for others to reproduce the error
Delete Cube
Add Plane
Scale 500 on X and Y plane
Switch on GPU rendering
Switch on cycles rendering
Render
Added subscriber: @Cagey
#81566 was marked as duplicate of this issue
#91613 was marked as duplicate of this issue
#91570 was marked as duplicate of this issue
#89351 was marked as duplicate of this issue
#87606 was marked as duplicate of this issue
Blocky GPU rendering with Cyclesto Blocky GPU rendering with Cycles OptiX CPU + GPUChanged status from 'Needs Triage' to: 'Confirmed'
Blocky GPU rendering with Cycles OptiX CPU + GPUto OptiX GPU rendering artifacts with large planeAdded subscribers: @pmoursnv, @brecht
I initially though this was a CPU + GPU rendering issue, but it's a precision issue with OptiX and large planes.
We have a
ray_offset
function to avoid self-intersections, but I guess OptiX triangle intersection has larger error for this case than Embree's and our own triangle intersection.Yeah, things get funky with OptiX when intersecting objects with huge scaling. There's another report on this here too: #81566.
To solve this we could introduce some logic that detects and skips self-intersections when they happen (e.g. by keeping track of the last hit and checking if the new hit point is behind that based on the ray direction) or something along those lines.
Added subscriber: @Alaska
I believe I reported a similar issue to this report and #81566 in #75636 . In that task @brecht suggested D6250: Fix #43835, #54284: Cycles with no ray offsetting could resolve the issue. Is this still the case?
Added subscriber: @Stefan_Werner
Yes, that patch would likely help. Still this report can be kept open since the OptiX case is a bit different than the CPU one.
Added subscribers: @Renderbicks, @mano-wii
Added subscribers: @Arcomade, @Blendify, @Zandman
Added subscribers: @PabloCio, @ThomasDinges, @PeterBaintner
Please merge this latest bug report with Blender 3.0 Alpha and Cycles X (master branch): https://developer.blender.org/T91613
Added subscribers: @01Beaker, @Raimund58
Added subscriber: @SteffenD
Added subscriber: @costa
Is this still happening with latest Blender 3.x?
Changed status from 'Confirmed' to: 'Archived'
It is no longer happening in Blender 3.3.1 (Win11, GTX1080)
It's happening but on a bigger scale
Changed status from 'Archived' to: 'Confirmed'
Re-opening then. Thanks for thecking. @costa Can you please upload a blend with a larger plane that has the issue now? Easier to confirm. :)
Scaled the plane two times with 500.
artifacts.blend
CYCLES (Optix)
CYCLES (Cuda)
CYCLES (CPU)
EEVEE
Workbench
I do not think at that point this can really be considered a bug but more just a working limitation of Blender.
See the manual: https://docs.blender.org/manual/en/latest/advanced/limits.html
Changed status from 'Confirmed' to: 'Archived'
Closing then as known limitation.