Mantaflow liquid collisions not working properly #85214
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Reference: blender/blender#85214
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1050/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.40
Blender Version
Broken: version: 2.90.1, branch: master, commit date: 2020-09-23 06:43, hash:
3e85bb34d0
Worked: (newest version of Blender that worked as expected)
Short description of error
Unless a liquid collision effector's Surface Thickness is set to at least 0.5 or set to "Is Planar" it is not used.
Exact steps for others to reproduce the error
I reference two examples for liquid and smoke+fire [examples ]] and there are several issues logged in Blender stackexchange , along with my [ https://blender.stackexchange.com/a/209934/111042 | investigation .
A collision effector is ignored unless Surface Thickness is set to at least 0.5 or set to "Is Planar". However as docs state Surface Thickness is "Additional area around the effector".
In my first example "liquid collision.blend" the results (show in "liquid collision.png") shows how the extra Surface Thickness effects the liquid that becomes more confined in the container, whereas setting it to less than 0.5 will cause the liquid to fall through the container.
The same is true in the "muzzle*.blend" file where the flash & smoke comes through the collision object unless Surface Thickness is set (incorrectly) to at least 0.5
liquid collision.blend
muzzle flash no projectile.blend
Added subscriber: @jamestomk
Mantaflow collisions not working properlyto Mantaflow liquid collisions not working properlyAdded subscribers: @sebbas, @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Also not sure I understand collisions correctly in mantaflow:
@sebbas: does the effector need to cover a whole cell?
reason I am asking is:
@sebbas: also note that I get two crashes:
Will confirm for now.
Mantaflow liquid collisions not working properlyto Mantaflow liquid collisions not working properly (also crashes going in and out of editmode on the domain)Added subscriber: @rlneumiller
version: 2.93.0 Alpha, branch: master, commit date: 2021-01-31 14:53, hash:
b10fac0432
, type:build date: 2021-02-01, 18:17:25
I'm not seeing the crash on Windows 10 1909 GeForce GTX 1660 Ti 461.09.
I also don't see the repro (nothing happens when I "play" the simulation in either "liquid collision.blend" or "muzzle*.blend".
Perhaps more detail as to how to reproduce the issue is needed.
Looked a bit into this issue. The crash seems to be resolved and so I'm adjusting the priority.
Added subscriber: @Raimund58
Changed status from 'Confirmed' to: 'Needs Developer To Reproduce'
After a whole afternoon of "playing around" with liquid collision objects and domain parameters, I'm thinking this is more of a documentation issue plus a lack of nuanced tutorials. I would be willing to take a stab at the user manual, which is never complete enough and I realize is only meant to "list" and put a simple description of parameters, rather than be some complete encyclopedia of workflow or usage. I used varieties of fluid collision objects like:
A collision plane with a minimum surface thickness where fluid would not pass through (at some Res Division)
A collision plane with a minimum solidify thickness where fluid would not pass through (at some Res Division)
A domain with a larger Resolution Division that allowed for thinner collision objects
A domain with smaller Res Division but smaller particle radius where fluid would not pass through collision obj of thinner dimension
I think there should be some form of documentation that mentions these inter-dependencies. There certainly is some mention of Resolution Division. But the rest is Stack Exchange hunting and hit/miss that costs great amount of iterative bake time. I have perhaps also passed incomplete information on Stack Exchange on this issue.
Is there some way to convert this to a documentation ToDo?
fluid 2 92.blend
Mantaflow liquid collisions not working properly (also crashes going in and out of editmode on the domain)to Mantaflow liquid collisions not working properly