A.N.T. Landscape broken mesh generation #85225
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Reference: blender/blender#85225
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System Information
Operating system: Linux-5.8.0-41-generic-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: Mesa Intel(R) HD Graphics 620 (KBL GT2) Intel 4.6 (Core Profile) Mesa 20.2.6
Blender Version
Broken: version:
5d215d5225
d0f59d3842
fdd3032f8f
The bug was introduced in commit
74188e6502
Worked: 2.91.2, branch: master, commit date: 2021-01-19 16:15, hash:
5be9ef4177
Addon Information
Name: A.N.T.Landscape (0, 1, 8)
Author: Jimmy Hazevoet
Short description of error
When generating a mesh with A.N.T.Landscape, the values from the operator panel (Adjust last Operation) are misinterpreted which results in a very distorted mesh. When I try to tweak the parameters to achieve something closer to the expected result, it seems like the offset and gain values under noise settings are way to sensitive, moving them just a tiny bit changes the mesh to much.
Exact steps for others to reproduce the error
See the result here:
And compare it to the results from the same preset from Blender 2.91.2
Added subscriber: @Simon_I
When looking at A / ant_landscape I doubt that this is a problem with the addon itself. The latest change to the addon's code was from Oct 16 2020...
It looks like the distortion only occurs when using Noise Type "Ridged MFractal" or "Slick Mountains"
Changed status from 'Needs Triage' to: 'Confirmed'
The variable scope was improperly changed in
74188e6502
. The declaration of the variablepwr
should not have been moved into the loop since it was previously declared outside andpwr
is modified in the loop. With the error introduced in the commit the value ofpwr
is reset in each iteration.This issue was referenced by
4a80c0e275
Changed status from 'Confirmed' to: 'Resolved'