Hair Dynamics Stretching to Mesh #85299
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Reference: blender/blender#85299
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System Information
Operating system: Windows 10 OS Build 18363.1316
Graphics card: RTX 2070
Blender Version
2.91.2
Short description of error
Whenever I try to simulate hair dynamics on the tail or chest fur, they stretch to the original position of the rig. I can't get them to simulate correctly.
However, the cheek fur and whiskers simulate fine. I've checked the modifier stack and the normals, everything appears fine.
I have read elsewhere to switch to shade flat or to play the animation without baking it first, but none of this works.
I can't find a fix that works for me anywhere.
Video of issue:
2021-01-30_19-09-31.mp4
Exact steps for others to reproduce the error
hair_anim_bug.blend
Added subscriber: @Madison-Ward
Added subscriber: @mano-wii
How to reproduce the problem from the attached file?
That is actually the weirdest thing, the file that I uploaded is the one I recorded the video in. Did you change any settings by chance? (I've heard it can be a graphics card issue but I'm not sure)
Do you have hair dynamics turned on? It doesn't look like the hair is moving.
Changed status from 'Needs Triage' to: 'Confirmed'
I can confirm the problem and edit the description.
I confirmed it as a bug, but I'm not sure. the file may be corrupted.
It does it on some of my other models as well, not just this one, but some work fine even though I set it up the exact same way.
Can't tell what is happening here, but particles are not maintained, so will mark this a known issue.