Mesh. Skin modifier shows nothing in viewport, when mesh do not have root. #85461
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Reference: blender/blender#85461
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System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71
Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-02-04 00:22, hash:
d30320b4f5
broken 2.83.9
Short description of error
Create edge,
Subdivide it few times
Set skin modifier
Select part of this mesh
separate by selection
Second part do not have rood and any appearance in viewport.
I expect to see original mesh, if skin modifier can`t produce anything.
untitled.blend
2021-02-08_11-20-53.mp4
Added subscriber: @Vyach
Added subscriber: @filedescriptor
Changed status from 'Needs Triage' to: 'Confirmed'
I can reproduce this issue on 2.93.0 Alpha, branch: master, commit date: 2021-02-08 10:36, hash:
ecfd5360a1
. The warning is displayed in the modifier and in the console.Not sure if there is an easy way of solving this, since if there was, the warning would probably not just be logged but fixed? My guess is that there is no good way of choosing a root automatically.
Added subscriber: @lichtwerk
Changed status from 'Confirmed' to: 'Archived'
There is no automatic assignment of a "new" root vertex if the "old" root vertex was deleted [I think this is the cause for running into this situation?].
I am not even sure if blender should assign a "new" root in this case? (choice would be kind of arbitrary).
Like @filedescriptor said, there is a clear warning in the modifier UI:
This might have room for improvement, but would not be considered a bug atm.
Thx reporting (@Vyach : your reports are always very much appreciated!), but in this case: will have to close.
@lichtwerk I do not expect authomatic root assignment here (but it will be better to mark roon on the ripped vertex)
I expect, that my mesh will not disappear in viewport, and will not produce glitches, so I can select it in viewport and fix it.
Otherwise i should dig in outliner hierarchy, and select mesh only there.
Please reopen.
Changed status from 'Archived' to: 'Needs Triage'
Ah, that, will check again
@lichtwerk yup, attached file have invisible mesh.
Added subscriber: @mano-wii
As the generated mesh is composed of faces concentrated in a single line, the triangles of these faces have no area and therefore cannot be rasterized for visualization. This is a known limitation.
However, the fact that the mesh is not visible even if selected can be considered a regression compared to blender 2.79 (that displayed an outline).
This however deserves its own report (without necessarily mentioning modifiers).
Changed status from 'Needs Triage' to: 'Archived'
Noticed this, too.
First I thought the modifier would spit out an empty mesh (this could have been detected easily and in that case we could have returned the original input mesh).
Also, single nodes without a root are valid for single vertices (spits out boxes/cubes then).
OKi, then lets close this and I'll try to make a report for zero-area triangle meshes lacking an outline.
New outline task is #85557 (Zero area meshes lacking an outline (even if selected))
@mano-wii @lichtwerk
thanks!