Multi-monitor window scale problem #85476
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Reference: blender/blender#85476
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Intel(R) HD Graphics 5500 Intel 4.4.0 - Build 20.19.15.5126
Blender Version
Broken: version:
2.91.2, branch: master, commit date: 2021-01-19 16:15, hash:
5be9ef4177
2.92.0 Beta, branch: master, commit date: 2021-02-06 08:07, hash:
eccc57aa5c
2.93.0 Alpha, branch: master, commit date: 2021-02-08 13:44, hash:
f5c781af56
Worked: Don't know
Short description of error
Cursor center gets shifted.
Exact steps for others to reproduce the error
On my laptop screen i have the scale set to 150%(windows screen settings) and on my second monitor its set to 100%.
When lunching blender and dragging the window from 150% scale screen to the 100% one, cursor center gets shifted.
To actually hover or click something in the ui i have to move the cursor up - bottom of the cursor acts as the tip.
//edit
With 125%(main screen) scale it seems the problem also occurs but its is not as visible.
Added subscriber: @n
#85549 was marked as duplicate of this issue
Added subscriber: @Harley
I'm fairly certain that all past reports similar to this (mouse cursor being shifted with change of scale) have been rectified by updating the video driver. Your video driver is, I think, almost a year old, and a newer one should be here: https://downloadcenter.intel.com/
I'm using the latest version supplied by lenovo. I'm unable to install drivers from intel.
Ok, finally managed to install the latest(probably 20.19.15.5171) intel drivers, but it makes no difference between intel and lenovo supplied drivers. So I've gone back to the lenovo version.
The funny thing is, when i change the scale of the main screen to 100% move the window to the second screen(also 100% scale)
Than change the scale on main screen 150% and move the window back to main screen the cursor center gets shifted to the other way(up) and part of the ui gets cut off.
Added subscribers: @JSM, @antoniov, @filedescriptor
So found a more obvious extreme case of this happening with grease pencil (see merged task by Falk David (filedescriptor))
Found a work around/fix that makes the offset no longer happen.
video of steps:
Desktop 2021.02.12 - 04.11.31.01.mp4
Yes, overriding dpi scaling seems to work.
Added subscriber: @MarcinTwarowski
This comment was removed by @MarcinTwarowski
Added subscriber: @OmarEmaraDev
Changed status from 'Needs Triage' to: 'Needs User Info'
This is potentially fixed by
a311fa96aa
. Can you retest with the latest version of Blender and see if the issue persists?Removed subscriber: @filedescriptor
Removed subscriber: @antoniov
Changed status from 'Needs User Info' to: 'Archived'
No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Thanks again for the report. If the problem persists please open a new report with the required information.