Lookup for attribute search #85658
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Milestone 1: Basic, Local Asset Browser
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Reference: blender/blender#85658
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Depends on #85656 and #85657.
Full design reference: #85280
The eye-candy can (should) be done as a separate pass.
Added subscriber: @dfelinto
Okay, I've been fighting with the UI code for a while, time to write some things down.
There are two general approaches I've been trying:
The first is to build an RNA collection with the available attributes and store it in the socket or the node. This approach might simplify the UI code a bit.
However, generating the list of attributes requires the context (to fetch the proper
NodeUIStorage
from the context map), and as far as I can tell, RNA collection callbacks do not have a way to use the context.So in order to use this method, we need to add a runtime pointer to the proper
NodeUIStorage
to every node socket. Then those data structures would be exposed to RNA.The other approach, what I'm working on now, is more direct, and lower level, simply creating the search button directly in the C/C++ code. This avoids exposing anything to RNA, which probably lowers the total amount of changes considerably.
I've ran into some problems with this approach so far, but I'm working through them, so we'll see how it works.
I have some work in progress code in
temp-geometry-nodes-attribute-search
. 45f6c9bd05 explains some of the current issues.This issue was referenced by
1a8aee0a7c
This issue was referenced by
a344f20346
This issue was referenced by
85421c4fab
Here's a quick screenshot of the initial version, for reference:
{F9860913 size=full}
Changed status from 'Needs Triage' to: 'Resolved'