Multi-Object (Weight) Painting #85666
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Reference: blender/blender#85666
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Multi-object weight painting would be extremely useful when rigging characters with clothing pieces that are separate objects. If a character has a shirt and a jacket, they both have to be weight painted identically, but separately.
The objects could be combined, but that would mean they must share a modifier stack, which is not always an option. We could also paint one then transfer the weights, but that only works between very similar objects. So we are stuck with meticulously weight painting both clothing pieces, while making sure the weights match between them.
With multi-object weight paint, the same brush strokes could affect both meshes, so they would be a lot easier to keep in sync.
The bare minimum functionality that I would consider useful:
In my personal workflow, supporting multiple armatures is not important.
If anyone thinks this is important, please comment with a use case example.
Additional functionality that would be nice to have:
I tried to keep wall of text to a minimum, I hope this is not too bad @ideasman42 :)
Added subscribers: @ideasman42, @Mets
Trying to assign this to the right people/places, let me know if any of this is wrong (or just rude)...
Added subscriber: @zanqdo
Totally agree, Would love to have this feature
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
I guess #animation_rigging would need to decide if this should be on the roadmap?
Added subscriber: @KenHes
Multi-object weight painting would save me a ton of time.