EEVEE screen space reflections dont mix properly #85720

Closed
opened 2021-02-17 04:33:53 +01:00 by I did must have done it · 22 comments

System Information
Operating system: win 10
Graphics card: RX 6800

Blender Version
Broken: 2.93
Worked: 2.92
Caused by 000a340afa

Short description of error

screen space reflections dont mix properly in the final composite, especially when mixing with ambient occlusion

Exact steps for others to reproduce the error
open in 2.92 and then 2.93 see the difference file i attached untitled.blend

h.png

j.png

**System Information** Operating system: win 10 Graphics card: RX 6800 **Blender Version** Broken: 2.93 Worked: 2.92 Caused by 000a340afa **Short description of error** screen space reflections dont mix properly in the final composite, especially when mixing with ambient occlusion **Exact steps for others to reproduce the error** open in 2.92 and then 2.93 see the difference file i attached [untitled.blend](https://archive.blender.org/developer/F9811394/untitled.blend) ![h.png](https://archive.blender.org/developer/F9813265/h.png) ![j.png](https://archive.blender.org/developer/F9813264/j.png)

Added subscriber: @leonardos

Added subscriber: @leonardos

#85866 was marked as duplicate of this issue

#85866 was marked as duplicate of this issue

Oh, forgot to mention. It has to do with screen space refraction for sure and possibly with irradiance as well.

Oh, forgot to mention. It has to do with screen space refraction for sure and possibly with irradiance as well.
Contributor

Added subscriber: @KenzieMac130

Added subscriber: @KenzieMac130
Contributor

Hello! Can you isolate this issue to a simple test blend file you can upload with replicatable settings to help developers a bit more? It's a little difficult to just work on an image alone. Also no disrespect against your artwork but perhaps you can make the demo file more SFW? I'm not too bothered by it but I can imagine other developers who would work on this regression might have issues with their comfort level. Thank you!

Hello! Can you isolate this issue to a simple test blend file you can upload with replicatable settings to help developers a bit more? It's a little difficult to just work on an image alone. Also no disrespect against your artwork but perhaps you can make the demo file more SFW? I'm not too bothered by it but I can imagine other developers who would work on this regression might have issues with their comfort level. Thank you!

In #85720#1113854, @KenzieMac130 wrote:
Hello! Can you isolate this issue to a simple test blend file you can upload with replicatable settings to help developers a bit more? It's a little difficult to just work on an image alone. Also no disrespect against your artwork but perhaps you can make the demo file more SFW? I'm not too bothered by it but I can imagine other developers who would work on this regression might have issues with their comfort level. Thank you!

Hello I assure my art-work is very safe for work I have put blur where its not safe to look. I have tried to replicate the issue with simple geometry but alas it is not very obvious. So here I have isolated the area of the mesh from my screenshot where the issue is most obvious and uploadet that files.

> In #85720#1113854, @KenzieMac130 wrote: > Hello! Can you isolate this issue to a simple test blend file you can upload with replicatable settings to help developers a bit more? It's a little difficult to just work on an image alone. Also no disrespect against your artwork but perhaps you can make the demo file more SFW? I'm not too bothered by it but I can imagine other developers who would work on this regression might have issues with their comfort level. Thank you! Hello I assure my art-work is very safe for work I have put blur where its not safe to look. I have tried to replicate the issue with simple geometry but alas it is not very obvious. So here I have isolated the area of the mesh from my screenshot where the issue is most obvious and uploadet that files.
Contributor

In #85720#1113869, @leonardos wrote:

In #85720#1113854, @KenzieMac130 wrote:
Hello! Can you isolate this issue to a simple test blend file you can upload with replicatable settings to help developers a bit more? It's a little difficult to just work on an image alone. Also no disrespect against your artwork but perhaps you can make the demo file more SFW? I'm not too bothered by it but I can imagine other developers who would work on this regression might have issues with their comfort level. Thank you!

Hello I assure my art-work is very safe for work I have put blur where its not safe to look. I have tried to replicate the issue with simple geometry but alas it is not very obvious. So here I have isolated the area of the mesh from my screenshot where the issue is most obvious and uploadet that files.

We appreciate blurring it before posting it and while that does make it pass late daytime tv news standards that doesn't necessarily make it safe for work or not a comfort issue for other developers. If you are having trouble replicating it: try isolating the pieces of the mesh that appear to recieve an issue and deleting unnecessary geometry and simplifying materials. Usually developers work on small pieces of production files like this.

> In #85720#1113869, @leonardos wrote: >> In #85720#1113854, @KenzieMac130 wrote: >> Hello! Can you isolate this issue to a simple test blend file you can upload with replicatable settings to help developers a bit more? It's a little difficult to just work on an image alone. Also no disrespect against your artwork but perhaps you can make the demo file more SFW? I'm not too bothered by it but I can imagine other developers who would work on this regression might have issues with their comfort level. Thank you! > > Hello I assure my art-work is very safe for work I have put blur where its not safe to look. I have tried to replicate the issue with simple geometry but alas it is not very obvious. So here I have isolated the area of the mesh from my screenshot where the issue is most obvious and uploadet that files. We appreciate blurring it before posting it and while that does make it pass late daytime tv news standards that doesn't necessarily make it safe for work or not a comfort issue for other developers. If you are having trouble replicating it: try isolating the pieces of the mesh that appear to recieve an issue and deleting unnecessary geometry and simplifying materials. Usually developers work on small pieces of production files like this.

In #85720#1113887, @KenzieMac130 wrote:

In #85720#1113869, @leonardos wrote:

In #85720#1113854, @KenzieMac130 wrote:
Hello! Can you isolate this issue to a simple test blend file you can upload with replicatable settings to help developers a bit more? It's a little difficult to just work on an image alone. Also no disrespect against your artwork but perhaps you can make the demo file more SFW? I'm not too bothered by it but I can imagine other developers who would work on this regression might have issues with their comfort level. Thank you!

Hello I assure my art-work is very safe for work I have put blur where its not safe to look. I have tried to replicate the issue with simple geometry but alas it is not very obvious. So here I have isolated the area of the mesh from my screenshot where the issue is most obvious and uploadet that files.

Yes I have done that already, I have uplodat the file is called untilted.blend you can download it now.

We appreciate blurring it before posting it and while that does make it pass late daytime tv news standards that doesn't necessarily make it safe for work or not a comfort issue for other developers. If you are having trouble replicating it: try isolating the pieces of the mesh that appear to recieve an issue and deleting unnecessary geometry and simplifying materials. Usually developers work on small pieces of production files like this.

> In #85720#1113887, @KenzieMac130 wrote: >> In #85720#1113869, @leonardos wrote: >>> In #85720#1113854, @KenzieMac130 wrote: >>> Hello! Can you isolate this issue to a simple test blend file you can upload with replicatable settings to help developers a bit more? It's a little difficult to just work on an image alone. Also no disrespect against your artwork but perhaps you can make the demo file more SFW? I'm not too bothered by it but I can imagine other developers who would work on this regression might have issues with their comfort level. Thank you! >> >> Hello I assure my art-work is very safe for work I have put blur where its not safe to look. I have tried to replicate the issue with simple geometry but alas it is not very obvious. So here I have isolated the area of the mesh from my screenshot where the issue is most obvious and uploadet that files. > Yes I have done that already, I have uplodat the file is called untilted.blend you can download it now. > We appreciate blurring it before posting it and while that does make it pass late daytime tv news standards that doesn't necessarily make it safe for work or not a comfort issue for other developers. If you are having trouble replicating it: try isolating the pieces of the mesh that appear to recieve an issue and deleting unnecessary geometry and simplifying materials. Usually developers work on small pieces of production files like this.

In #85720#1113887, @KenzieMac130 wrote:

In #85720#1113869, @leonardos wrote:

In #85720#1113854, @KenzieMac130 wrote:
Hello! Can you isolate this issue to a simple test blend file you can upload with replicatable settings to help developers a bit more? It's a little difficult to just work on an image alone. Also no disrespect against your artwork but perhaps you can make the demo file more SFW? I'm not too bothered by it but I can imagine other developers who would work on this regression might have issues with their comfort level. Thank you!

Hello I assure my art-work is very safe for work I have put blur where its not safe to look. I have tried to replicate the issue with simple geometry but alas it is not very obvious. So here I have isolated the area of the mesh from my screenshot where the issue is most obvious and uploadet that files.

We appreciate blurring it before posting it and while that does make it pass late daytime tv news standards that doesn't necessarily make it safe for work or not a comfort issue for other developers. If you are having trouble replicating it: try isolating the pieces of the mesh that appear to recieve an issue and deleting unnecessary geometry and simplifying materials. Usually developers work on small pieces of production files like this.

YEs while its safe for the news it is safe for here like you said. Some people watch news if they work late shift and like you said this fits there. All is good.

> In #85720#1113887, @KenzieMac130 wrote: >> In #85720#1113869, @leonardos wrote: >>> In #85720#1113854, @KenzieMac130 wrote: >>> Hello! Can you isolate this issue to a simple test blend file you can upload with replicatable settings to help developers a bit more? It's a little difficult to just work on an image alone. Also no disrespect against your artwork but perhaps you can make the demo file more SFW? I'm not too bothered by it but I can imagine other developers who would work on this regression might have issues with their comfort level. Thank you! >> >> Hello I assure my art-work is very safe for work I have put blur where its not safe to look. I have tried to replicate the issue with simple geometry but alas it is not very obvious. So here I have isolated the area of the mesh from my screenshot where the issue is most obvious and uploadet that files. > > We appreciate blurring it before posting it and while that does make it pass late daytime tv news standards that doesn't necessarily make it safe for work or not a comfort issue for other developers. If you are having trouble replicating it: try isolating the pieces of the mesh that appear to recieve an issue and deleting unnecessary geometry and simplifying materials. Usually developers work on small pieces of production files like this. YEs while its safe for the news it is safe for here like you said. Some people watch news if they work late shift and like you said this fits there. All is good.
Contributor

YEs while its safe for the news it is safe for here like you said. Some people watch news if they work late shift and like you said this fits there. All is good.

Unfortunately that's not really how it works, you can't just send complete strangers nudity and blur it out and call it suitable for all audiences. You have to be more mindful of your audience and how they will respond. Others in the art community tend to follow this as well. Please don't argue on this point of common courtesy. I would like to see your problem addressed but you are making it less and less likely to be addressed by developers.

> YEs while its safe for the news it is safe for here like you said. Some people watch news if they work late shift and like you said this fits there. All is good. Unfortunately that's not really how it works, you can't just send complete strangers nudity and blur it out and call it suitable for all audiences. You have to be more mindful of your audience and how they will respond. Others in the art community tend to follow this as well. Please don't argue on this point of common courtesy. I would like to see your problem addressed but you are making it less and less likely to be addressed by developers.
Contributor

Removed subscriber: @KenzieMac130

Removed subscriber: @KenzieMac130

Added subscriber: @KenzieMac130

Added subscriber: @KenzieMac130

In #85720#1114446, @KenzieMac130 wrote:

YEs while its safe for the news it is safe for here like you said. Some people watch news if they work late shift and like you said this fits there. All is good.

Unfortunately that's not really how it works, you can't just send complete strangers nudity and blur it out and call it suitable for all audiences. You have to be more mindful of your audience and how they will respond. Others in the art community tend to follow this as well. Please don't argue on this point of common courtesy. I would like to see your problem addressed but you are making it less and less likely to be addressed by developers.

Here I removed the images. Is now everything happy and without tear?

> In #85720#1114446, @KenzieMac130 wrote: >> YEs while its safe for the news it is safe for here like you said. Some people watch news if they work late shift and like you said this fits there. All is good. > > Unfortunately that's not really how it works, you can't just send complete strangers nudity and blur it out and call it suitable for all audiences. You have to be more mindful of your audience and how they will respond. Others in the art community tend to follow this as well. Please don't argue on this point of common courtesy. I would like to see your problem addressed but you are making it less and less likely to be addressed by developers. Here I removed the images. Is now everything happy and without tear?
I did must have done it changed title from EEVEE 2.92 vs 2.93 render discrepancy! to EEVEE screen space reflections dont mix properly 2021-02-17 21:32:47 +01:00
Member

Added subscriber: @EAW

Added subscriber: @EAW
Member

The glossy direct pass has incredibly high values in 2.93, in comparison to 2.92.

Some of the values are 500+. I’ll post comparisons in the morning. My first guess is that this change occurred with the EEVEE closure refactoring.

The glossy direct pass has incredibly high values in 2.93, in comparison to 2.92. Some of the values are 500+. I’ll post comparisons in the morning. My first guess is that this change occurred with the EEVEE closure refactoring.
Member

Added subscribers: @fclem, @lichtwerk

Added subscribers: @fclem, @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Can confirm, the behavior changed with 000a340afa

CC @fclem

Can confirm, the behavior changed with 000a340afa CC @fclem
Member

GlossDir_2.93.png
GlossDir 2.93

GlossDir_2.92.png
GlossDir 2.92

GlossCol_2.93.png
GlossCol 2.93

GlossCol_2.92.png

GlossCol 2.92

![GlossDir_2.93.png](https://archive.blender.org/developer/F9822391/GlossDir_2.93.png) GlossDir 2.93 ![GlossDir_2.92.png](https://archive.blender.org/developer/F9822394/GlossDir_2.92.png) GlossDir 2.92 ![GlossCol_2.93.png](https://archive.blender.org/developer/F9822396/GlossCol_2.93.png) GlossCol 2.93 ![GlossCol_2.92.png](https://archive.blender.org/developer/F9822398/GlossCol_2.92.png) GlossCol 2.92
Member

Added subscriber: @imdjs

Added subscriber: @imdjs

This issue was referenced by cd1a083984

This issue was referenced by cd1a08398437bb6be4ea82bb553ef3e8dcaee7ab

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Clément Foucault self-assigned this 2021-02-22 17:34:31 +01:00
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